wined3d: Recognize SM5 vDomainLocation register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1690,6 +1690,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "vForkInstanceId");
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break;
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case WINED3DSPR_TESSCOORD:
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shader_addline(buffer, "vDomainLocation");
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break;
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default:
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shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
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break;
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@ -223,6 +223,7 @@ enum wined3d_sm4_register_type
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WINED3D_SM4_RT_DEPTHOUT = 0xc,
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WINED3D_SM4_RT_NULL = 0xd,
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WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
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WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
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WINED3D_SM5_RT_UAV = 0x1e,
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};
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@ -756,7 +757,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
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/* UNKNOWN */ ~0u,
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/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
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};
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@ -369,6 +369,7 @@ enum wined3d_shader_register_type
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WINED3DSPR_RESOURCE,
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WINED3DSPR_UAV,
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WINED3DSPR_FORKINSTID,
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WINED3DSPR_TESSCOORD,
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};
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enum wined3d_data_type
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