diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 83f5422dd7e..88546febe87 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3881,7 +3881,7 @@ const struct StateEntry FFPStateTable[] = { /* 57, WINED3DRS_STENCILREF */ STATE_RENDER(WINED3DRS_STENCILENABLE), NULL }, { /* 58, WINED3DRS_STENCILMASK */ STATE_RENDER(WINED3DRS_STENCILENABLE), NULL }, { /* 59, WINED3DRS_STENCILWRITEMASK */ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), NULL }, - { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor }, + { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), NULL }, { /* 61, Undefined */ 0, state_undefined }, { /* 62, Undefined */ 0, state_undefined }, { /* 63, Undefined */ 0, state_undefined }, @@ -5435,6 +5435,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = { { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }}, { STATE_PIXELSHADER, { STATE_PIXELSHADER, pixelshader }}, { STATE_RENDER(WINED3DRS_BORDERCOLOR), { STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor }}, + { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor }}, {0 /* Terminate */, { 0, 0 }}, };