wined3d: Recognize SM4 round_z opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5301,6 +5301,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_RET */ shader_hw_ret,
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/* WINED3DSIH_RET */ shader_hw_ret,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_ROUND_PI */ NULL,
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/* WINED3DSIH_ROUND_PI */ NULL,
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/* WINED3DSIH_ROUND_Z */ NULL,
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/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
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/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
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/* WINED3DSIH_SAMPLE */ NULL,
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/* WINED3DSIH_SAMPLE */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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@ -8075,6 +8075,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_PI */ NULL,
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/* WINED3DSIH_ROUND_PI */ NULL,
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/* WINED3DSIH_ROUND_Z */ NULL,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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@ -129,6 +129,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_ROUND_NI */ "round_ni",
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/* WINED3DSIH_ROUND_NI */ "round_ni",
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/* WINED3DSIH_ROUND_PI */ "round_pi",
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/* WINED3DSIH_ROUND_PI */ "round_pi",
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/* WINED3DSIH_ROUND_Z */ "round_z",
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/* WINED3DSIH_RSQ */ "rsq",
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/* WINED3DSIH_RSQ */ "rsq",
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/* WINED3DSIH_SAMPLE */ "sample",
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/* WINED3DSIH_SAMPLE */ "sample",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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@ -131,6 +131,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_ROUND_PI = 0x42,
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WINED3D_SM4_OP_ROUND_PI = 0x42,
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WINED3D_SM4_OP_ROUND_Z = 0x43,
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WINED3D_SM4_OP_RSQ = 0x44,
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WINED3D_SM4_OP_RSQ = 0x44,
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WINED3D_SM4_OP_SAMPLE = 0x45,
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WINED3D_SM4_OP_SAMPLE = 0x45,
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WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
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WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
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@ -314,6 +315,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
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{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "F", "F"},
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{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "F", "F"},
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{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
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{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
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{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
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{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
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@ -557,6 +557,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_RET,
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WINED3DSIH_RET,
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WINED3DSIH_ROUND_NI,
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WINED3DSIH_ROUND_NI,
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WINED3DSIH_ROUND_PI,
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WINED3DSIH_ROUND_PI,
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WINED3DSIH_ROUND_Z,
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WINED3DSIH_RSQ,
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WINED3DSIH_RSQ,
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WINED3DSIH_SAMPLE,
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WINED3DSIH_SAMPLE,
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WINED3DSIH_SAMPLE_GRAD,
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WINED3DSIH_SAMPLE_GRAD,
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