wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1c88c557d3
commit
dd420ccf1f
|
@ -2758,6 +2758,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
|
|||
context_apply_draw_buffers(context, rt_mask);
|
||||
*cur_mask = rt_mask;
|
||||
}
|
||||
context->constant_update_mask |= WINED3D_SHADER_CONST_PS_Y_CORR;
|
||||
}
|
||||
|
||||
static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
|
||||
|
|
Loading…
Reference in New Issue