wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2758,6 +2758,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
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context_apply_draw_buffers(context, rt_mask);
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context_apply_draw_buffers(context, rt_mask);
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*cur_mask = rt_mask;
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*cur_mask = rt_mask;
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}
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}
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context->constant_update_mask |= WINED3D_SHADER_CONST_PS_Y_CORR;
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}
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}
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static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
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static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
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