dxgi: Implement d3d12_swapchain_GetFrameLatencyWaitableObject().
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2622,9 +2622,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetMaximumFrameLatency(IDXGISwa
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static HANDLE STDMETHODCALLTYPE d3d12_swapchain_GetFrameLatencyWaitableObject(IDXGISwapChain3 *iface)
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{
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FIXME("iface %p stub!\n", iface);
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struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain3(iface);
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return NULL;
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TRACE("iface %p.\n", iface);
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return swapchain->frame_latency_event;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetMatrixTransform(IDXGISwapChain3 *iface,
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