wined3d: Make the device parameter to wined3d_device_validate_device() const.
This commit is contained in:
parent
229662fc46
commit
dd2378cbf2
|
@ -4473,7 +4473,7 @@ HRESULT CDECL wined3d_device_get_front_buffer_data(const struct wined3d_device *
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes)
|
||||
HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
|
||||
{
|
||||
const struct wined3d_state *state = &device->stateBlock->state;
|
||||
struct wined3d_texture *texture;
|
||||
|
|
|
@ -2346,7 +2346,7 @@ HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, str
|
|||
const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
|
||||
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
|
||||
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
|
||||
HRESULT __cdecl wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes);
|
||||
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
|
||||
|
||||
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
|
||||
const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
|
||||
|
|
Loading…
Reference in New Issue