d3d9: Forbid creating a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2313,6 +2313,15 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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if (device->recording)
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{
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wined3d_mutex_unlock();
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WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_unlock();
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -10602,7 +10602,7 @@ static void test_begin_end_state_block(void)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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@ -10621,7 +10621,7 @@ static void test_begin_end_state_block(void)
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IDirect3DStateBlock9_Release(stateblock);
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IDirect3DStateBlock9_Release(stateblock2);
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refcount = IDirect3DDevice9_Release(device);
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todo_wine ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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