d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1163,9 +1163,6 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
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desc.depth = 1;
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desc.depth = 1;
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desc.size = 0;
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desc.size = 0;
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (!levels)
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if (!levels)
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levels = wined3d_log2i(edge_length) + 1;
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levels = wined3d_log2i(edge_length) + 1;
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