wined3d: Record sampler usage for sample_c instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1282,6 +1282,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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}
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}
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else if (ins.handler_idx == WINED3DSIH_SAMPLE
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else if (ins.handler_idx == WINED3DSIH_SAMPLE
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|| ins.handler_idx == WINED3DSIH_SAMPLE_B
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|| ins.handler_idx == WINED3DSIH_SAMPLE_B
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|| ins.handler_idx == WINED3DSIH_SAMPLE_C
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|| ins.handler_idx == WINED3DSIH_SAMPLE_C_LZ
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|| ins.handler_idx == WINED3DSIH_SAMPLE_C_LZ
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|| ins.handler_idx == WINED3DSIH_SAMPLE_GRAD
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|| ins.handler_idx == WINED3DSIH_SAMPLE_GRAD
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|| ins.handler_idx == WINED3DSIH_SAMPLE_LOD)
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|| ins.handler_idx == WINED3DSIH_SAMPLE_LOD)
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