From dc56f7b17a2dc61222df3282c950d3b2f4340c3f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 2 Feb 2017 12:43:39 +0100 Subject: [PATCH] wined3d: Handle compute shader registers in GLSL backend. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 23 ++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d8e82023e9c..aebf96a808c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2840,6 +2840,22 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * sprintf(register_name, "X%u[%u]", reg->idx[0].offset, reg->idx[1].offset); break; + case WINED3DSPR_LOCALTHREADINDEX: + sprintf(register_name, "int(gl_LocalInvocationIndex)"); + break; + + case WINED3DSPR_THREADID: + sprintf(register_name, "ivec3(gl_GlobalInvocationID)"); + break; + + case WINED3DSPR_THREADGROUPID: + sprintf(register_name, "ivec3(gl_WorkGroupID)"); + break; + + case WINED3DSPR_LOCALTHREADID: + sprintf(register_name, "ivec3(gl_LocalInvocationID)"); + break; + default: FIXME("Unhandled register type %#x.\n", reg->type); sprintf(register_name, "unrecognized_register"); @@ -2928,7 +2944,12 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); - if (wined3d_src->reg.type == WINED3DSPR_IMMCONST || wined3d_src->reg.type == WINED3DSPR_PRIMID) + if (wined3d_src->reg.type == WINED3DSPR_IMMCONST + || wined3d_src->reg.type == WINED3DSPR_PRIMID + || wined3d_src->reg.type == WINED3DSPR_LOCALTHREADINDEX + || wined3d_src->reg.type == WINED3DSPR_THREADID + || wined3d_src->reg.type == WINED3DSPR_THREADGROUPID + || wined3d_src->reg.type == WINED3DSPR_LOCALTHREADID) { shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 43d80d225c6..2ea6763536f 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3596,6 +3596,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) case WINED3DSPR_LOOP: /* aL */ case WINED3DSPR_PREDICATE: /* p0 */ case WINED3DSPR_PRIMID: /* primID */ + case WINED3DSPR_LOCALTHREADINDEX: /* vThreadIDInGroupFlattened */ return TRUE; case WINED3DSPR_MISCTYPE: