wined3d: Add a comment explaining what LoadLocation does.
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@ -3502,6 +3502,27 @@ static void WINAPI IWineD3DSurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DW
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}
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}
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}
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}
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/*****************************************************************************
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* IWineD3DSurface::LoadLocation
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*
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* Copies the current surface data from wherever it is to the requested
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* location. The location is one of the surface flags, SFLAG_INSYSMEM,
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* SFLAG_INTEXTURE and SFLAG_INDRAWABLE. When the surface is current in
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* multiple locations, the gl texture is prefered over the drawable, which is
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* prefered over system memory. The PBO counts as system memory. If rect is
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* not NULL, only the specified rectangle is copied(only supported for
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* sysmem<->drawable copies at the moment). If rect is NULL, the destination
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* location is marked up to date after the copy.
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*
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* Parameters:
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* flag: Surface location flag to be updated
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* rect: rectangle to be copied
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*
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* Returns:
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* WINED3D_OK on success
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* WINED3DERR_DEVICELOST on an internal error
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*
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*****************************************************************************/
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static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DDeviceImpl *myDevice;
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IWineD3DDeviceImpl *myDevice;
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