d3d10: Release the device reference in d3d10_stateblock_Release().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -274,6 +274,7 @@ static ULONG STDMETHODCALLTYPE d3d10_stateblock_Release(ID3D10StateBlock *iface)
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if (!refcount)
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{
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stateblock_cleanup(stateblock);
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ID3D10Device_Release(stateblock->device);
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HeapFree(GetProcessHeap(), 0, stateblock);
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}
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