wined3d: Move "parent_ops" to IWineD3DResourceClass.
This commit is contained in:
parent
93b0600829
commit
dbc4dfc495
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@ -5,6 +5,7 @@
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* Copyright 2002-2004 Raphael Junqueira
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* Copyright 2002-2004 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2005 Oliver Stieber
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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*
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* This library is free software; you can redistribute it and/or
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* modify it under the terms of the GNU Lesser General Public
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@ -29,11 +30,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
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HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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WINED3DPOOL pool, IUnknown *parent)
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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{
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HRESULT hr;
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HRESULT hr;
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hr = resource_init((IWineD3DResource *)texture, resource_type, device, size, usage, format_desc, pool, parent);
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hr = resource_init((IWineD3DResource *)texture, resource_type, device,
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size, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize resource, returning %#x\n", hr);
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WARN("Failed to initialize resource, returning %#x\n", hr);
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@ -635,7 +635,7 @@ static ULONG STDMETHODCALLTYPE buffer_Release(IWineD3DBuffer *iface)
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{
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{
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buffer_UnLoad(iface);
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buffer_UnLoad(iface);
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resource_cleanup((IWineD3DResource *)iface);
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resource_cleanup((IWineD3DResource *)iface);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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@ -1076,13 +1076,12 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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buffer->vtbl = &wined3d_buffer_vtbl;
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buffer->vtbl = &wined3d_buffer_vtbl;
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hr = resource_init((IWineD3DResource *)buffer, WINED3DRTYPE_BUFFER,
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hr = resource_init((IWineD3DResource *)buffer, WINED3DRTYPE_BUFFER,
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device, size, usage, format_desc, pool, parent);
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device, size, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize resource, hr %#x\n", hr);
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WARN("Failed to initialize resource, hr %#x\n", hr);
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return hr;
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return hr;
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}
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}
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buffer->parent_ops = parent_ops;
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buffer->buffer_type_hint = bind_hint;
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buffer->buffer_type_hint = bind_hint;
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TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
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TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
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@ -177,7 +177,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
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if (!ref)
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if (!ref)
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{
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{
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cubetexture_cleanup(This);
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cubetexture_cleanup(This);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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return ref;
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return ref;
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@ -486,16 +486,14 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
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texture->lpVtbl = &IWineD3DCubeTexture_Vtbl;
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texture->lpVtbl = &IWineD3DCubeTexture_Vtbl;
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hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
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hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_CUBETEXTURE,
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WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
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device, 0, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize basetexture, returning %#x\n", hr);
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WARN("Failed to initialize basetexture, returning %#x\n", hr);
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return hr;
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return hr;
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}
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}
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texture->parent_ops = parent_ops;
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/* Find the nearest pow2 match. */
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/* Find the nearest pow2 match. */
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pow2_edge_length = 1;
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pow2_edge_length = 1;
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while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
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while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
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@ -5,6 +5,7 @@
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2005 Oliver Stieber
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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*
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* This library is free software; you can redistribute it and/or
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* modify it under the terms of the GNU Lesser General Public
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@ -28,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
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HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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WINED3DPOOL pool, IUnknown *parent)
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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{
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struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
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struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
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@ -41,6 +42,7 @@ HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type
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resource->usage = usage;
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resource->usage = usage;
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resource->size = size;
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resource->size = size;
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resource->priority = 0;
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resource->priority = 0;
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resource->parent_ops = parent_ops;
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list_init(&resource->privateData);
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list_init(&resource->privateData);
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if (size)
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if (size)
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@ -160,15 +160,13 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
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}
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}
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hr = resource_init((IWineD3DResource *)surface, WINED3DRTYPE_SURFACE,
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hr = resource_init((IWineD3DResource *)surface, WINED3DRTYPE_SURFACE,
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device, resource_size, usage, format_desc, pool, parent);
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device, resource_size, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize resource, returning %#x.\n", hr);
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WARN("Failed to initialize resource, returning %#x.\n", hr);
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return hr;
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return hr;
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}
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}
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surface->parent_ops = parent_ops;
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/* "Standalone" surface. */
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/* "Standalone" surface. */
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IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
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IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
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@ -730,7 +728,7 @@ static ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface)
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if (!ref)
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if (!ref)
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{
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{
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surface_cleanup(This);
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surface_cleanup(This);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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TRACE("(%p) Released.\n", This);
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TRACE("(%p) Released.\n", This);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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@ -164,7 +164,7 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
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if (!ref)
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if (!ref)
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{
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{
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texture_cleanup(This);
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texture_cleanup(This);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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return ref;
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return ref;
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@ -501,16 +501,14 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
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texture->lpVtbl = &IWineD3DTexture_Vtbl;
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texture->lpVtbl = &IWineD3DTexture_Vtbl;
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hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
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hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_TEXTURE,
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WINED3DRTYPE_TEXTURE, device, 0, usage, format_desc, pool, parent);
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device, 0, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize basetexture, returning %#x.\n", hr);
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WARN("Failed to initialize basetexture, returning %#x.\n", hr);
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return hr;
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return hr;
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}
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}
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texture->parent_ops = parent_ops;
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/* Precalculated scaling for 'faked' non power of two texture coords.
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/* Precalculated scaling for 'faked' non power of two texture coords.
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* Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
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* Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
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* is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
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* is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
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@ -123,7 +123,7 @@ static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
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ref = InterlockedDecrement(&This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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if (ref == 0) {
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resource_cleanup((IWineD3DResource *)iface);
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resource_cleanup((IWineD3DResource *)iface);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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return ref;
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return ref;
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@ -392,14 +392,13 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
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volume->lpVtbl = &IWineD3DVolume_Vtbl;
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volume->lpVtbl = &IWineD3DVolume_Vtbl;
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hr = resource_init((IWineD3DResource *)volume, WINED3DRTYPE_VOLUME, device,
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hr = resource_init((IWineD3DResource *)volume, WINED3DRTYPE_VOLUME, device,
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width * height * depth * format_desc->byte_count, usage, format_desc, pool, parent);
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width * height * depth * format_desc->byte_count, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize resource, returning %#x.\n", hr);
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WARN("Failed to initialize resource, returning %#x.\n", hr);
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return hr;
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return hr;
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}
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}
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volume->parent_ops = parent_ops;
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volume->currentDesc.Width = width;
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volume->currentDesc.Width = width;
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volume->currentDesc.Height = height;
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volume->currentDesc.Height = height;
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volume->currentDesc.Depth = depth;
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volume->currentDesc.Depth = depth;
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@ -136,7 +136,7 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
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if (!ref)
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if (!ref)
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{
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{
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volumetexture_cleanup(This);
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volumetexture_cleanup(This);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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return ref;
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return ref;
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@ -406,16 +406,14 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
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texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
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texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
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hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
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hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_VOLUMETEXTURE,
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WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
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device, 0, usage, format_desc, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize basetexture, returning %#x.\n", hr);
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WARN("Failed to initialize basetexture, returning %#x.\n", hr);
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return hr;
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return hr;
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}
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}
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texture->parent_ops = parent_ops;
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/* Is NP2 support for volumes needed? */
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/* Is NP2 support for volumes needed? */
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texture->baseTexture.pow2Matrix[0] = 1.0f;
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texture->baseTexture.pow2Matrix[0] = 1.0f;
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texture->baseTexture.pow2Matrix[5] = 1.0f;
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texture->baseTexture.pow2Matrix[5] = 1.0f;
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@ -1699,7 +1699,7 @@ typedef struct IWineD3DResourceClass
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BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
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BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
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struct list privateData;
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struct list privateData;
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struct list resource_list_entry;
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struct list resource_list_entry;
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const struct wined3d_parent_ops *parent_ops;
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} IWineD3DResourceClass;
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} IWineD3DResourceClass;
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typedef struct IWineD3DResourceImpl
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typedef struct IWineD3DResourceImpl
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@ -1718,7 +1718,7 @@ HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
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void *data, DWORD *data_size) DECLSPEC_HIDDEN;
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void *data, DWORD *data_size) DECLSPEC_HIDDEN;
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HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
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HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
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DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
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HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
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HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
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@ -1801,7 +1801,7 @@ DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
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HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
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WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
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WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
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BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
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BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
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@ -1819,7 +1819,6 @@ typedef struct IWineD3DTextureImpl
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IWineD3DBaseTextureClass baseTexture;
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IWineD3DBaseTextureClass baseTexture;
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/* IWineD3DTexture */
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/* IWineD3DTexture */
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const struct wined3d_parent_ops *parent_ops;
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IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
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IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
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UINT target;
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UINT target;
|
||||||
BOOL cond_np2;
|
BOOL cond_np2;
|
||||||
|
@ -1841,7 +1840,6 @@ typedef struct IWineD3DCubeTextureImpl
|
||||||
IWineD3DBaseTextureClass baseTexture;
|
IWineD3DBaseTextureClass baseTexture;
|
||||||
|
|
||||||
/* IWineD3DCubeTexture */
|
/* IWineD3DCubeTexture */
|
||||||
const struct wined3d_parent_ops *parent_ops;
|
|
||||||
IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
|
IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
|
||||||
} IWineD3DCubeTextureImpl;
|
} IWineD3DCubeTextureImpl;
|
||||||
|
|
||||||
|
@ -1866,7 +1864,6 @@ typedef struct IWineD3DVolumeImpl
|
||||||
IWineD3DResourceClass resource;
|
IWineD3DResourceClass resource;
|
||||||
|
|
||||||
/* WineD3DVolume Information */
|
/* WineD3DVolume Information */
|
||||||
const struct wined3d_parent_ops *parent_ops;
|
|
||||||
WINED3DVOLUMET_DESC currentDesc;
|
WINED3DVOLUMET_DESC currentDesc;
|
||||||
IWineD3DBase *container;
|
IWineD3DBase *container;
|
||||||
BOOL lockable;
|
BOOL lockable;
|
||||||
|
@ -1892,7 +1889,6 @@ typedef struct IWineD3DVolumeTextureImpl
|
||||||
IWineD3DBaseTextureClass baseTexture;
|
IWineD3DBaseTextureClass baseTexture;
|
||||||
|
|
||||||
/* IWineD3DVolumeTexture */
|
/* IWineD3DVolumeTexture */
|
||||||
const struct wined3d_parent_ops *parent_ops;
|
|
||||||
IWineD3DVolume *volumes[MAX_MIP_LEVELS];
|
IWineD3DVolume *volumes[MAX_MIP_LEVELS];
|
||||||
} IWineD3DVolumeTextureImpl;
|
} IWineD3DVolumeTextureImpl;
|
||||||
|
|
||||||
|
@ -1958,7 +1954,6 @@ struct IWineD3DSurfaceImpl
|
||||||
IWineD3DResourceClass resource;
|
IWineD3DResourceClass resource;
|
||||||
|
|
||||||
/* IWineD3DSurface fields */
|
/* IWineD3DSurface fields */
|
||||||
const struct wined3d_parent_ops *parent_ops;
|
|
||||||
IWineD3DBase *container;
|
IWineD3DBase *container;
|
||||||
WINED3DSURFACET_DESC currentDesc;
|
WINED3DSURFACET_DESC currentDesc;
|
||||||
IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
|
IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
|
||||||
|
@ -2416,7 +2411,6 @@ struct wined3d_buffer
|
||||||
const struct IWineD3DBufferVtbl *vtbl;
|
const struct IWineD3DBufferVtbl *vtbl;
|
||||||
IWineD3DResourceClass resource;
|
IWineD3DResourceClass resource;
|
||||||
|
|
||||||
const struct wined3d_parent_ops *parent_ops;
|
|
||||||
struct wined3d_buffer_desc desc;
|
struct wined3d_buffer_desc desc;
|
||||||
|
|
||||||
GLuint buffer_object;
|
GLuint buffer_object;
|
||||||
|
|
Loading…
Reference in New Issue