d3drm: Partially implement d3drm_texture*_InitFromFile().
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f1ccd02608
commit
dbb49e32c3
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@ -5656,9 +5656,8 @@ static void test_load_texture(void)
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if (hr == D3DRMERR_BADOBJECT)
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IDirect3DRM_Release(d3drm1);
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d3drm_img = IDirect3DRMTexture_GetImage(texture1);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture_Release(texture1);
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ref2 = get_refcount((IUnknown *)d3drm1);
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ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
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@ -5666,15 +5665,14 @@ static void test_load_texture(void)
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NULL, &IID_IDirect3DRMTexture, (void **)&texture1);
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ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture_InitFromFile(texture1, NULL);
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todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture_InitFromFile(texture1, "");
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todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
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todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr);
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ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr);
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d3drm_img = IDirect3DRMTexture_GetImage(texture1);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture_Release(texture1);
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hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
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@ -5687,9 +5685,8 @@ static void test_load_texture(void)
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if (hr == D3DRMERR_BADOBJECT)
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IDirect3DRM_Release(d3drm1);
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d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture2_Release(texture2);
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ref2 = get_refcount((IUnknown *)d3drm1);
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ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
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@ -5697,15 +5694,14 @@ static void test_load_texture(void)
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NULL, &IID_IDirect3DRMTexture2, (void **)&texture2);
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ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture2_InitFromFile(texture2, NULL);
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todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture2_InitFromFile(texture2, "");
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todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
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todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr);
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ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr);
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d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture2_Release(texture2);
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hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
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@ -5718,17 +5714,15 @@ static void test_load_texture(void)
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if (hr == D3DRMERR_BADOBJECT)
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IDirect3DRM_Release(d3drm1);
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d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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/* Test whether querying a version 1 texture from version 3 causes a
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* change in the loading behavior. */
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hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
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ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
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d3drm_img = IDirect3DRMTexture_GetImage(texture1);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture_Release(texture1);
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IDirect3DRMTexture3_Release(texture3);
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ref2 = get_refcount((IUnknown *)d3drm1);
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@ -5738,15 +5732,14 @@ static void test_load_texture(void)
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NULL, &IID_IDirect3DRMTexture3, (void **)&texture3);
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ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture3_InitFromFile(texture3, NULL);
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todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture3_InitFromFile(texture3, "");
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todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
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hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
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todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
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ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
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d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture3_Release(texture3);
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ret = DeleteFileA(filename);
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@ -2,6 +2,7 @@
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* Implementation of IDirect3DRMTextureX interfaces
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*
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* Copyright 2012 Christian Costa
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* Copyright 2016 Aaryaman Vasishta
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -67,6 +68,289 @@ static BOOL d3drm_validate_image(D3DRMIMAGE *image)
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return TRUE;
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}
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static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
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SIZE_T w, SIZE_T h, BOOL flip)
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{
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unsigned char *dst_data, *src_ptr, *dst_ptr;
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SIZE_T src_pitch, dst_pitch, i, x, y;
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D3DRMPALETTEENTRY *palette, *entry;
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unsigned int colour_count = 0;
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if (w > (~(SIZE_T)0 - 3) / h)
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return FALSE;
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src_pitch = flip ? -w * 3 : w * 3;
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dst_pitch = (w + 3) & ~3;
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if (!(dst_data = heap_alloc(dst_pitch * h)))
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{
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WARN("Failed to allocate image buffer.\n");
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return FALSE;
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}
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memset(dst_data, 0xff, dst_pitch * h);
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if (!(palette = heap_alloc(256 * sizeof(*palette))))
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{
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WARN("Failed to allocate palette.\n");
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heap_free(dst_data);
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return FALSE;
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}
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src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data;
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dst_ptr = dst_data;
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for (y = 0; y < h; ++y)
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{
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for (x = 0; x < w; ++x)
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{
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for (i = 0; i < colour_count; ++i)
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{
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entry = &palette[i];
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if (entry->red == src_ptr[x * 3 + 0]
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&& entry->green == src_ptr[x * 3 + 1]
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&& entry->blue == src_ptr[x * 3 + 2])
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break;
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}
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if (i == colour_count)
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{
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if (colour_count == 256)
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{
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heap_free(dst_data);
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heap_free(palette);
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return FALSE;
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}
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entry = &palette[colour_count++];
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entry->red = src_ptr[x * 3 + 0];
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entry->green = src_ptr[x * 3 + 1];
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entry->blue = src_ptr[x * 3 + 2];
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entry->flags = D3DRMPALETTE_READONLY;
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}
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dst_ptr[x] = i;
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}
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src_ptr += src_pitch;
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dst_ptr += dst_pitch;
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}
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image->depth = 8;
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image->rgb = 0;
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image->bytes_per_line = dst_pitch;
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image->buffer1 = dst_data;
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image->red_mask = 0xff;
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image->green_mask = 0xff;
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image->blue_mask = 0xff;
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image->palette_size = colour_count;
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if (!(image->palette = heap_realloc(palette, colour_count * sizeof(*palette))))
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image->palette = palette;
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return TRUE;
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}
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static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data,
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LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip)
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{
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unsigned char *dst_data, *src_ptr, *dst_ptr;
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SIZE_T src_pitch, dst_pitch, x, y;
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if (d3drm_image_palettise(image, src_data, w, h, flip))
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return D3DRM_OK;
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if (w > (~(SIZE_T)0 / 4) / h)
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return D3DRMERR_BADALLOC;
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src_pitch = flip ? -w * 3 : w * 3;
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dst_pitch = w * 4;
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if (!(dst_data = heap_alloc(dst_pitch * h)))
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{
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WARN("Failed to allocate image buffer.\n");
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return D3DRMERR_BADALLOC;
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}
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src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data;
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dst_ptr = dst_data;
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for (y = 0; y < h; ++y)
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{
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for (x = 0; x < w; ++x)
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{
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dst_ptr[x * 4 + 0] = src_ptr[x * 3 + 0];
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dst_ptr[x * 4 + 1] = src_ptr[x * 3 + 1];
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dst_ptr[x * 4 + 2] = src_ptr[x * 3 + 2];
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dst_ptr[x * 4 + 3] = 0xff;
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}
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src_ptr += src_pitch;
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dst_ptr += dst_pitch;
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}
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image->depth = 32;
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image->rgb = 1;
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image->bytes_per_line = dst_pitch;
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image->buffer1 = dst_data;
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image->red_mask = 0xff0000;
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image->green_mask = 0x00ff00;
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image->blue_mask = 0x0000ff;
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image->palette_size = 0;
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image->palette = NULL;
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return D3DRM_OK;
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}
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static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette,
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unsigned char *src_data, LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip)
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{
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unsigned char *dst_data;
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SIZE_T i;
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if (w > ~(SIZE_T)0 / h)
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return D3DRMERR_BADALLOC;
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if (!(dst_data = heap_alloc(w * h)))
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{
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WARN("Failed to allocate image buffer.\n");
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return D3DRMERR_BADALLOC;
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}
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if (!(image->palette = heap_alloc(256 * sizeof(*image->palette))))
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{
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WARN("Failed to allocate palette.\n");
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heap_free(dst_data);
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return D3DRMERR_BADALLOC;
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}
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memcpy(image->palette, palette, 256 * sizeof(*image->palette));
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for (i = 0; i < 256; ++i)
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{
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image->palette[i].flags = D3DRMPALETTE_READONLY;
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}
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if (flip)
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{
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for (i = 0; i < h; ++i)
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{
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memcpy(&dst_data[i * w], &src_data[(h - 1 - i) * w], w);
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}
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}
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else
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{
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memcpy(dst_data, src_data, w * h);
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}
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image->depth = 8;
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image->rgb = 0;
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image->bytes_per_line = w;
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image->buffer1 = dst_data;
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image->red_mask = 0xff;
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image->green_mask = 0xff;
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image->blue_mask = 0xff;
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image->palette_size = 256;
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return D3DRM_OK;
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}
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static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
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{
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D3DRMIMAGE *image = arg;
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TRACE("texture object %p, image %p.\n", obj, image);
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heap_free(image->buffer1);
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heap_free(image);
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}
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static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
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const char *path, BOOL flip, D3DRMIMAGE **image_out)
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{
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BITMAPFILEHEADER *header;
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unsigned int w, h, bpp;
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HANDLE file, mapping;
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LARGE_INTEGER size;
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D3DRMIMAGE *image;
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BITMAPINFO *info;
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LONGLONG rem;
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HRESULT hr;
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if ((file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0)) == INVALID_HANDLE_VALUE)
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return D3DRMERR_BADOBJECT;
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mapping = CreateFileMappingW(file, NULL, PAGE_READONLY, 0, 0, NULL);
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CloseHandle(file);
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if (!mapping || mapping == INVALID_HANDLE_VALUE)
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return D3DRMERR_BADVALUE;
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if (!GetFileSizeEx(mapping, &size))
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{
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CloseHandle(mapping);
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return D3DRMERR_BADVALUE;
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}
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rem = size.QuadPart;
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header = MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, 0);
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CloseHandle(mapping);
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if (!header)
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return D3DRMERR_BADVALUE;
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hr = D3DRMERR_BADALLOC;
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if (!(image = heap_alloc_zero(sizeof(*image))))
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goto fail;
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hr = D3DRMERR_BADFILE;
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if (rem < sizeof(*header) || header->bfType != 0x4d42 /* BM */)
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goto fail;
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rem -= sizeof(*header);
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info = (BITMAPINFO *)&header[1];
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/* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded. */
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if (rem < sizeof(info->bmiHeader) || info->bmiHeader.biSize != sizeof(info->bmiHeader))
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goto fail;
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rem -= sizeof(info->bmiHeader);
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w = info->bmiHeader.biWidth;
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h = abs(info->bmiHeader.biHeight);
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bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount;
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if (bpp != 8 && bpp != 32)
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goto fail;
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image->width = w;
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image->height = h;
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image->aspectx = 1;
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image->aspecty = 1;
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if (bpp == 8)
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{
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rem -= 256 * sizeof(*info->bmiColors);
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||||
if (w > rem / h)
|
||||
goto fail;
|
||||
hr = d3drm_image_load_8(image, info->bmiColors, (unsigned char *)&info->bmiColors[256], rem, w, h, flip);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (w > (rem / 3) / h)
|
||||
goto fail;
|
||||
hr = d3drm_image_load_32(image, (unsigned char *)&info->bmiColors, rem, w, h, flip);
|
||||
}
|
||||
if (FAILED(hr))
|
||||
goto fail;
|
||||
|
||||
/* Use an internal destroy callback to destroy the image struct. */
|
||||
hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image);
|
||||
|
||||
*image_out = image;
|
||||
|
||||
UnmapViewOfFile(header);
|
||||
|
||||
return hr;
|
||||
|
||||
fail:
|
||||
heap_free(image);
|
||||
UnmapViewOfFile(header);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
|
||||
{
|
||||
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
|
||||
|
@ -171,9 +455,16 @@ static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWO
|
|||
|
||||
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
|
||||
{
|
||||
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
|
||||
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
|
||||
D3DRMIMAGE *image;
|
||||
HRESULT hr;
|
||||
|
||||
return E_NOTIMPL;
|
||||
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
|
||||
|
||||
if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image)))
|
||||
return hr;
|
||||
|
||||
return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
|
||||
|
@ -473,9 +764,11 @@ static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DW
|
|||
|
||||
static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
|
||||
{
|
||||
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
|
||||
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
|
||||
|
||||
return E_NOTIMPL;
|
||||
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
|
||||
|
||||
return IDirect3DRMTexture3_InitFromFile(&texture->IDirect3DRMTexture3_iface, filename);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
|
||||
|
@ -833,9 +1126,16 @@ static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DW
|
|||
|
||||
static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
|
||||
{
|
||||
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
|
||||
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
|
||||
D3DRMIMAGE *image;
|
||||
HRESULT hr;
|
||||
|
||||
return E_NOTIMPL;
|
||||
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
|
||||
|
||||
if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image)))
|
||||
return hr;
|
||||
|
||||
return IDirect3DRMTexture3_InitFromImage(iface, image);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
|
||||
|
|
Loading…
Reference in New Issue