diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4be81a587fa..ec3c2cb2f96 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3015,14 +3015,26 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) } } -static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins) +static void shader_glsl_unary_op(const struct wined3d_shader_instruction *ins) { struct glsl_src_param src_param; DWORD write_mask; + const char *op; + + switch (ins->handler_idx) + { + case WINED3DSIH_INEG: op = "-"; break; + case WINED3DSIH_NOT: op = "~"; break; + default: + op = ""; + ERR("Unhandled opcode %s.\n", + debug_d3dshaderinstructionhandler(ins->handler_idx)); + break; + } write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); - shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str); + shader_addline(ins->ctx->buffer, "%s%s);\n", op, src_param.param_str); } static void shader_glsl_imul(const struct wined3d_shader_instruction *ins) @@ -8025,7 +8037,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_INE */ NULL, - /* WINED3DSIH_INEG */ shader_glsl_ineg, + /* WINED3DSIH_INEG */ shader_glsl_unary_op, /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_LABEL */ shader_glsl_label, @@ -8050,7 +8062,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_MUL */ shader_glsl_binop, /* WINED3DSIH_NE */ shader_glsl_relop, /* WINED3DSIH_NOP */ shader_glsl_nop, - /* WINED3DSIH_NOT */ NULL, + /* WINED3DSIH_NOT */ shader_glsl_unary_op, /* WINED3DSIH_NRM */ shader_glsl_nrm, /* WINED3DSIH_OR */ shader_glsl_binop, /* WINED3DSIH_PHASE */ shader_glsl_nop,