d3d9: Fix some indentation.
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41ea1e1df7
commit
db9bd91893
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@ -740,7 +740,7 @@ static void test_reset(void)
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d3dpp.Windowed = FALSE;
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d3dpp.Windowed = FALSE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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@ -804,7 +804,7 @@ static void test_reset(void)
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = FALSE;
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d3dpp.Windowed = FALSE;
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d3dpp.BackBufferWidth = 640;
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d3dpp.BackBufferWidth = 640;
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d3dpp.BackBufferHeight = 480;
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d3dpp.BackBufferHeight = 480;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
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@ -848,7 +848,7 @@ static void test_reset(void)
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.BackBufferWidth = 400;
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d3dpp.BackBufferWidth = 400;
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d3dpp.BackBufferHeight = 300;
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d3dpp.BackBufferHeight = 300;
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
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hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
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hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
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@ -891,7 +891,7 @@ static void test_reset(void)
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.BackBufferWidth = 400;
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d3dpp.BackBufferWidth = 400;
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d3dpp.BackBufferHeight = 300;
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d3dpp.BackBufferHeight = 300;
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/* _Reset fails if there is a resource in the default pool */
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/* _Reset fails if there is a resource in the default pool */
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
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@ -1006,7 +1006,7 @@ static void test_reset(void)
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = FALSE;
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d3dpp.Windowed = FALSE;
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d3dpp.BackBufferWidth = 32;
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d3dpp.BackBufferWidth = 32;
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d3dpp.BackBufferHeight = 32;
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d3dpp.BackBufferHeight = 32;
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
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hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
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hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
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@ -1016,7 +1016,7 @@ static void test_reset(void)
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = FALSE;
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d3dpp.Windowed = FALSE;
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d3dpp.BackBufferWidth = 801;
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d3dpp.BackBufferWidth = 801;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
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hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
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hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
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@ -1141,7 +1141,7 @@ static void test_scene(void)
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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@ -1294,7 +1294,7 @@ static void test_limits(void)
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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@ -1362,7 +1362,7 @@ static void test_depthstenciltest(void)
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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@ -1431,7 +1431,7 @@ static void test_depthstenciltest(void)
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = FALSE;
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d3dpp.EnableAutoDepthStencil = FALSE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
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d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
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@ -1465,7 +1465,7 @@ static void test_depthstenciltest(void)
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = FALSE;
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d3dpp.EnableAutoDepthStencil = FALSE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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