wined3d: Remove sRGB_decode handling from surface_load_location.

This commit is contained in:
Stefan Dösinger 2013-10-09 12:37:59 +02:00 committed by Alexandre Julliard
parent 16f7c24296
commit db852ff5b5
1 changed files with 0 additions and 9 deletions

View File

@ -5600,9 +5600,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
} }
} }
if (location == SFLAG_INSRGBTEX && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
location = SFLAG_INTEXTURE;
if (surface->flags & location) if (surface->flags & location)
{ {
TRACE("Location already up to date.\n"); TRACE("Location already up to date.\n");
@ -5663,12 +5660,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
surface_evict_sysmem(surface); surface_evict_sysmem(surface);
} }
if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
&& gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
{
surface->flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
}
return WINED3D_OK; return WINED3D_OK;
} }