dinput: Add some error checks to mouse.c.
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@ -551,12 +551,13 @@ static LRESULT CALLBACK dinput_mouse_hook( int code, WPARAM wparam, LPARAM lpara
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return CallNextHookEx( 0, code, wparam, lparam );
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}
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static void dinput_window_check(SysMouseImpl* This) {
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static BOOL dinput_window_check(SysMouseImpl* This) {
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RECT rect;
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DWORD centerX, centerY;
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/* make sure the window hasn't moved */
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GetWindowRect(This->win, &rect);
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if(!GetWindowRect(This->win, &rect))
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return FALSE;
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centerX = (rect.right - rect.left) / 2;
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centerY = (rect.bottom - rect.top ) / 2;
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if (This->win_centerX != centerX || This->win_centerY != centerY) {
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@ -566,6 +567,7 @@ static void dinput_window_check(SysMouseImpl* This) {
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This->mapped_center.x = This->win_centerX;
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This->mapped_center.y = This->win_centerY;
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MapWindowPoints(This->win, HWND_DESKTOP, &This->mapped_center, 1);
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return TRUE;
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}
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@ -700,7 +702,8 @@ static HRESULT WINAPI SysMouseAImpl_GetDeviceState(
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/* Check if we need to do a mouse warping */
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if (This->need_warp == WARP_NEEDED && (GetCurrentTime() - This->last_warped > 10)) {
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dinput_window_check(This);
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if(!dinput_window_check(This))
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return DIERR_GENERIC;
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TRACE("Warping mouse to %ld - %ld\n", This->mapped_center.x, This->mapped_center.y);
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SetCursorPos( This->mapped_center.x, This->mapped_center.y );
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This->last_warped = GetCurrentTime();
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@ -794,7 +797,8 @@ static HRESULT WINAPI SysMouseAImpl_GetDeviceData(LPDIRECTINPUTDEVICE8A iface,
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/* Check if we need to do a mouse warping */
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if (This->need_warp == WARP_NEEDED && (GetCurrentTime() - This->last_warped > 10)) {
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dinput_window_check(This);
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if(!dinput_window_check(This))
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return DIERR_GENERIC;
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TRACE("Warping mouse to %ld - %ld\n", This->mapped_center.x, This->mapped_center.y);
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SetCursorPos( This->mapped_center.x, This->mapped_center.y );
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This->last_warped = GetCurrentTime();
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