wined3d: Send clip plane updates through the command stream.
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183f00cb6c
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@ -45,6 +45,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_TEXTURE_STATE,
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WINED3D_CS_OP_SET_TEXTURE_STATE,
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WINED3D_CS_OP_SET_SAMPLER_STATE,
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WINED3D_CS_OP_SET_SAMPLER_STATE,
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WINED3D_CS_OP_SET_TRANSFORM,
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WINED3D_CS_OP_SET_TRANSFORM,
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WINED3D_CS_OP_SET_CLIP_PLANE,
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};
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};
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struct wined3d_cs_present
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struct wined3d_cs_present
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@ -177,6 +178,13 @@ struct wined3d_cs_set_transform
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const struct wined3d_matrix *matrix;
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const struct wined3d_matrix *matrix;
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};
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};
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struct wined3d_cs_set_clip_plane
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{
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enum wined3d_cs_op opcode;
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UINT plane_idx;
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const struct wined3d_vec4 *plane;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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{
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const struct wined3d_cs_present *op = data;
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const struct wined3d_cs_present *op = data;
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@ -691,6 +699,26 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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cs->ops->submit(cs);
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cs->ops->submit(cs);
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}
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}
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static void wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_set_clip_plane *op = data;
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cs->state.clip_planes[op->plane_idx] = *op->plane;
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device_invalidate_state(cs->device, STATE_CLIPPLANE(op->plane_idx));
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}
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void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane)
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{
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struct wined3d_cs_set_clip_plane *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
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op->plane_idx = plane_idx;
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op->plane = plane;
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cs->ops->submit(cs);
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -712,6 +740,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state,
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/* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state,
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/* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state,
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/* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state,
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/* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform,
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/* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform,
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/* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane,
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};
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -1734,14 +1734,8 @@ HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device,
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device->update_state->clip_planes[plane_idx] = *plane;
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device->update_state->clip_planes[plane_idx] = *plane;
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/* Handle recording of state blocks. */
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if (!device->recording)
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if (device->recording)
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wined3d_cs_emit_set_clip_plane(device->cs, plane_idx, plane);
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{
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TRACE("Recording... not performing anything.\n");
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return WINED3D_OK;
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}
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device_invalidate_state(device, STATE_CLIPPLANE(plane_idx));
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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@ -2485,6 +2485,8 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
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void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
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void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
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const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
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const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
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void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
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