ddraw: Rename d3d_material_init() and have it allocate the object too.
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@ -4603,15 +4603,13 @@ static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3
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if (outer_unknown) return CLASS_E_NOAGGREGATION;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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object = d3d_material_create(This);
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if (!object)
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{
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ERR("Failed to allocate material memory.\n");
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return DDERR_OUTOFMEMORY;
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}
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d3d_material_init(object, This);
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TRACE("Created material %p.\n", object);
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*material = (IDirect3DMaterial3 *)object;
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@ -429,7 +429,7 @@ struct IDirect3DMaterialImpl
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/* Helper functions */
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void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
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void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
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IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DViewport - Wraps to D3D7
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@ -507,11 +507,19 @@ static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
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IDirect3DMaterialImpl_Unreserve
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};
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void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw)
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IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw)
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{
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IDirect3DMaterialImpl *material;
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material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
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if (!material)
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return NULL;
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material->lpVtbl = &d3d_material3_vtbl;
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material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
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material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
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material->ref = 1;
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material->ddraw = ddraw;
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return material;
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}
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