wgl: Enable WGL_EXT_swap_control by default even when the GLX version isn't there.
This commit is contained in:
parent
96f9cceb68
commit
daaf08f0d2
|
@ -3037,8 +3037,9 @@ static void X11DRV_WineGL_LoadExtensions(void)
|
||||||
|
|
||||||
register_extension(&WGL_EXT_extensions_string);
|
register_extension(&WGL_EXT_extensions_string);
|
||||||
|
|
||||||
if (glxRequireExtension("GLX_SGI_swap_control"))
|
/* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
|
||||||
register_extension(&WGL_EXT_swap_control);
|
* Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
|
||||||
|
register_extension(&WGL_EXT_swap_control);
|
||||||
|
|
||||||
/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
|
/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
|
||||||
if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
|
if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
|
||||||
|
|
Loading…
Reference in New Issue