gdi32: Reduce the number of memory allocations required for gdi paths.
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -89,6 +89,8 @@ struct gdi_path
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int allocated;
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BOOL newStroke;
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POINT pos; /* current cursor position */
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POINT points_buf[NUM_ENTRIES_INITIAL];
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BYTE flags_buf[NUM_ENTRIES_INITIAL];
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};
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struct path_physdev
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@ -104,8 +106,8 @@ static inline struct path_physdev *get_path_physdev( PHYSDEV dev )
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void free_gdi_path( struct gdi_path *path )
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{
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HeapFree( GetProcessHeap(), 0, path->points );
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HeapFree( GetProcessHeap(), 0, path->flags );
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if (path->points != path->points_buf)
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HeapFree( GetProcessHeap(), 0, path->points );
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HeapFree( GetProcessHeap(), 0, path );
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}
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@ -119,13 +121,22 @@ static struct gdi_path *alloc_gdi_path( int count )
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return NULL;
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}
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count = max( NUM_ENTRIES_INITIAL, count );
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path->points = HeapAlloc( GetProcessHeap(), 0, count * sizeof(*path->points) );
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path->flags = HeapAlloc( GetProcessHeap(), 0, count * sizeof(*path->flags) );
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if (!path->points || !path->flags)
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if (count > NUM_ENTRIES_INITIAL)
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{
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free_gdi_path( path );
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SetLastError( ERROR_NOT_ENOUGH_MEMORY );
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return NULL;
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path->points = HeapAlloc( GetProcessHeap(), 0,
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count * (sizeof(path->points[0]) + sizeof(path->flags[0])) );
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if (!path->points)
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{
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HeapFree( GetProcessHeap(), 0, path );
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SetLastError( ERROR_NOT_ENOUGH_MEMORY );
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return NULL;
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}
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path->flags = (BYTE *)(path->points + count);
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}
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else
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{
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path->points = path->points_buf;
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path->flags = path->flags_buf;
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}
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path->count = 0;
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path->allocated = count;
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@ -179,30 +190,39 @@ static inline INT int_from_fixed(FIXED f)
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* been allocated; allocates larger arrays and copies the existing entries
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* to those arrays, if necessary. Returns TRUE if successful, else FALSE.
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*/
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static BOOL PATH_ReserveEntries(struct gdi_path *pPath, INT count)
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static BOOL PATH_ReserveEntries(struct gdi_path *path, INT count)
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{
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POINT *pPointsNew;
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BYTE *pFlagsNew;
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POINT *pts_new;
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int size;
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assert(count>=0);
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/* Do we have to allocate more memory? */
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if(count > pPath->allocated)
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if (count > path->allocated)
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{
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/* Find number of entries to allocate. We let the size of the array
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* grow exponentially, since that will guarantee linear time
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* complexity. */
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count = max( pPath->allocated * 2, count );
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count = max( path->allocated * 2, count );
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size = count * (sizeof(path->points[0]) + sizeof(path->flags[0]));
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pPointsNew = HeapReAlloc( GetProcessHeap(), 0, pPath->points, count * sizeof(POINT) );
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if (!pPointsNew) return FALSE;
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pPath->points = pPointsNew;
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if (path->points == path->points_buf)
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{
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pts_new = HeapAlloc( GetProcessHeap(), 0, size );
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if (!pts_new) return FALSE;
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memcpy( pts_new, path->points, path->count * sizeof(path->points[0]) );
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memcpy( pts_new + count, path->flags, path->count * sizeof(path->flags[0]) );
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}
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else
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{
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pts_new = HeapReAlloc( GetProcessHeap(), 0, path->points, size );
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if (!pts_new) return FALSE;
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memmove( pts_new + count, pts_new + path->allocated, path->count * sizeof(path->flags[0]) );
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}
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pFlagsNew = HeapReAlloc( GetProcessHeap(), 0, pPath->flags, count * sizeof(BYTE) );
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if (!pFlagsNew) return FALSE;
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pPath->flags = pFlagsNew;
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pPath->allocated = count;
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path->points = pts_new;
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path->flags = (BYTE *)(pts_new + count);
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path->allocated = count;
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}
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return TRUE;
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}
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