wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).

This commit is contained in:
Gerald Pfeifer 2010-05-06 00:10:18 +02:00 committed by Alexandre Julliard
parent 56fdbc226e
commit da628001fe
1 changed files with 3 additions and 4 deletions

View File

@ -341,14 +341,13 @@ const char* filename)
fwrite(output, 3 * This->pow2Width, 1, f);
}
} else {
int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
int red_shift, green_shift, blue_shift, pix_width;
pix_width = format_desc->byte_count;
red_shift = get_shift(format_desc->red_mask);
green_shift = get_shift(format_desc->green_mask);
blue_shift = get_shift(format_desc->blue_mask);
alpha_shift = get_shift(format_desc->alpha_mask);
for (y = 0; y < This->pow2Height; y++) {
const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
@ -367,8 +366,8 @@ const char* filename)
output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
comp = color & format_desc->green_mask;
output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
comp = color & format_desc->alpha_mask;
output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
comp = color & format_desc->blue_mask;
output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
}
fwrite(output, 3 * This->pow2Width, 1, f);
}