d3d11: Support NULL DepthStecilView pointer in ClearDepthStencilView.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alistair Leslie-Hughes 2016-04-12 10:22:17 +00:00 committed by Alexandre Julliard
parent e62475b0f1
commit da5cc1ec92
2 changed files with 6 additions and 0 deletions

View File

@ -999,6 +999,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D
TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
iface, depth_stencil_view, flags, depth, stencil);
if (!view)
return;
wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
wined3d_mutex_lock();

View File

@ -5955,6 +5955,9 @@ static void test_clear_depth_stencil_view(void)
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 0.25f, 0);
check_texture_float(depth_texture, 0.25f, 0);
ID3D11DeviceContext_ClearDepthStencilView(context, NULL, D3D11_CLEAR_DEPTH, 1.0f, 0);
check_texture_float(depth_texture, 0.25f, 0);
ID3D11Texture2D_Release(depth_texture);
ID3D11DepthStencilView_Release(dsv);