dplayx: Merge the IDirectPlay4_GetMessageQueue helper.
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7964f42327
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@ -116,9 +116,6 @@ static HRESULT DP_SecureOpen
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static HRESULT DP_IF_Receive
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( IDirectPlay2Impl* This, LPDPID lpidFrom, LPDPID lpidTo,
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DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize, BOOL bAnsi );
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static HRESULT DP_IF_GetMessageQueue
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( IDirectPlay4Impl* This, DPID idFrom, DPID idTo, DWORD dwFlags,
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LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes, BOOL bAnsi );
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static HRESULT DP_SP_SendEx
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( IDirectPlay2Impl* This, DWORD dwFlags,
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LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
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@ -3981,59 +3978,44 @@ static HRESULT DP_SP_SendEx
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return DP_OK;
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}
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static HRESULT DP_IF_GetMessageQueue
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( IDirectPlay4Impl* This, DPID idFrom, DPID idTo, DWORD dwFlags,
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LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes, BOOL bAnsi )
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static HRESULT WINAPI IDirectPlay4AImpl_GetMessageQueue( IDirectPlay4A *iface, DPID from, DPID to,
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DWORD flags, DWORD *msgs, DWORD *bytes )
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{
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HRESULT hr = DP_OK;
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FIXME( "(%p)->(0x%08x,0x%08x,0x%08x,%p,%p,%u): semi stub\n",
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This, idFrom, idTo, dwFlags, lpdwNumMsgs, lpdwNumBytes, bAnsi );
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/* FIXME: Do we need to do idFrom and idTo sanity checking here? */
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/* FIXME: What about sends which are not immediate? */
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if( This->dp2->spData.lpCB->GetMessageQueue )
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{
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DPSP_GETMESSAGEQUEUEDATA data;
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FIXME( "Calling SP GetMessageQueue - is it right?\n" );
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/* FIXME: None of this is documented :( */
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data.lpISP = This->dp2->spData.lpISP;
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data.dwFlags = dwFlags;
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data.idFrom = idFrom;
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data.idTo = idTo;
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data.lpdwNumMsgs = lpdwNumMsgs;
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data.lpdwNumBytes = lpdwNumBytes;
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hr = (*This->dp2->spData.lpCB->GetMessageQueue)( &data );
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}
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else
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{
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FIXME( "No SP for GetMessageQueue - fake some data\n" );
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}
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return hr;
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IDirectPlayImpl *This = impl_from_IDirectPlay4A( iface );
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return IDirectPlayX_GetMessageQueue( &This->IDirectPlay4_iface, from, to, flags, msgs, bytes );
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}
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static HRESULT WINAPI DirectPlay4AImpl_GetMessageQueue
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( LPDIRECTPLAY4A iface, DPID idFrom, DPID idTo, DWORD dwFlags,
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LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes )
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static HRESULT WINAPI IDirectPlay4Impl_GetMessageQueue( IDirectPlay4 *iface, DPID from, DPID to,
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DWORD flags, DWORD *msgs, DWORD *bytes )
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{
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IDirectPlayImpl *This = impl_from_IDirectPlay4A( iface );
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return DP_IF_GetMessageQueue( This, idFrom, idTo, dwFlags, lpdwNumMsgs,
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lpdwNumBytes, TRUE );
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}
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IDirectPlayImpl *This = impl_from_IDirectPlay4( iface );
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HRESULT hr = DP_OK;
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static HRESULT WINAPI DirectPlay4WImpl_GetMessageQueue
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( LPDIRECTPLAY4 iface, DPID idFrom, DPID idTo, DWORD dwFlags,
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LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes )
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{
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IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
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return DP_IF_GetMessageQueue( This, idFrom, idTo, dwFlags, lpdwNumMsgs,
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lpdwNumBytes, FALSE );
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FIXME( "(%p)->(0x%08x,0x%08x,0x%08x,%p,%p): semi-stub\n", This, from, to, flags, msgs, bytes );
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/* FIXME: Do we need to do from and to sanity checking here? */
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/* FIXME: What about sends which are not immediate? */
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if ( This->dp2->spData.lpCB->GetMessageQueue )
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{
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DPSP_GETMESSAGEQUEUEDATA data;
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FIXME( "Calling SP GetMessageQueue - is it right?\n" );
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/* FIXME: None of this is documented :( */
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data.lpISP = This->dp2->spData.lpISP;
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data.dwFlags = flags;
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data.idFrom = from;
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data.idTo = to;
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data.lpdwNumMsgs = msgs;
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data.lpdwNumBytes = bytes;
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hr = (*This->dp2->spData.lpCB->GetMessageQueue)( &data );
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}
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else
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FIXME( "No SP for GetMessageQueue - fake some data\n" );
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return hr;
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}
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static HRESULT DP_IF_CancelMessage
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@ -4190,7 +4172,7 @@ static const IDirectPlay4Vtbl dp4_vt =
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IDirectPlay4Impl_GetGroupOwner,
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IDirectPlay4Impl_SetGroupOwner,
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IDirectPlay4Impl_SendEx,
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DirectPlay4WImpl_GetMessageQueue,
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IDirectPlay4Impl_GetMessageQueue,
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DirectPlay4WImpl_CancelMessage,
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DirectPlay4WImpl_CancelPriority
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};
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@ -4249,7 +4231,7 @@ static const IDirectPlay4Vtbl dp4A_vt =
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DirectPlay4AImpl_GetGroupOwner,
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DirectPlay4AImpl_SetGroupOwner,
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IDirectPlay4AImpl_SendEx,
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DirectPlay4AImpl_GetMessageQueue,
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IDirectPlay4AImpl_GetMessageQueue,
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DirectPlay4AImpl_CancelMessage,
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DirectPlay4AImpl_CancelPriority
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};
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