wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry.

This commit is contained in:
Henri Verbeet 2010-04-15 19:21:28 +02:00 committed by Alexandre Julliard
parent be993fc49f
commit da1b459754
2 changed files with 7 additions and 7 deletions

View File

@ -308,7 +308,7 @@ static void context_check_fbo_status(struct wined3d_context *context)
attachment->pow2Width, attachment->pow2Height);
}
}
attachment = (IWineD3DSurfaceImpl *)context->current_fbo->depth_stencil;
attachment = context->current_fbo->depth_stencil;
if (attachment)
{
FIXME("\tDepth attachment: (%p) %s %ux%u\n",
@ -327,7 +327,7 @@ static struct fbo_entry *context_create_fbo_entry(struct wined3d_context *contex
entry = HeapAlloc(GetProcessHeap(), 0, sizeof(*entry));
entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets));
memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
entry->depth_stencil = device->stencilBufferTarget;
entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget;
entry->attached = FALSE;
entry->id = 0;
@ -344,7 +344,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, struct fbo_
context_clean_fbo_attachments(gl_info);
memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
entry->depth_stencil = device->stencilBufferTarget;
entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget;
entry->attached = FALSE;
}
@ -374,7 +374,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context)
{
if (!memcmp(entry->render_targets,
device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets))
&& entry->depth_stencil == device->stencilBufferTarget)
&& entry->depth_stencil == (IWineD3DSurfaceImpl *)device->stencilBufferTarget)
{
list_remove(&entry->entry);
list_add_head(&context->fbo_list, &entry->entry);
@ -629,7 +629,7 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
{
UINT j;
if (entry->depth_stencil == (IWineD3DSurface *)resource)
if (entry->depth_stencil == (IWineD3DSurfaceImpl *)resource)
{
list_remove(&entry->entry);
list_add_head(&context->fbo_destroy_list, &entry->entry);
@ -674,7 +674,7 @@ void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl
}
}
if (surface == (IWineD3DSurfaceImpl *)entry->depth_stencil)
if (surface == entry->depth_stencil)
{
TRACE("Updated surface %p is bound as depth attachment to the current FBO.\n", surface);
context->rebind_fbo = TRUE;

View File

@ -2023,7 +2023,7 @@ struct fbo_entry
{
struct list entry;
IWineD3DSurfaceImpl **render_targets;
IWineD3DSurface *depth_stencil;
IWineD3DSurfaceImpl *depth_stencil;
BOOL attached;
GLuint id;
};