From d9fbb3f847ed7ef050820348a130299953571c91 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 30 Mar 2015 09:17:04 +0200 Subject: [PATCH] d2d1: Do not multiply color brush RGB values with the brush opacity. --- dlls/d2d1/render_target.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index da8937cf513..c0789895d06 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -636,9 +636,6 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar ps = render_target->rect_solid_ps; color = brush_impl->u.solid.color; - color.r *= brush_impl->opacity; - color.g *= brush_impl->opacity; - color.b *= brush_impl->opacity; color.a *= brush_impl->opacity; buffer_desc.ByteWidth = sizeof(color);