wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -936,11 +936,13 @@ static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const
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static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect)
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{
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struct wined3d_device *device = src_surface->resource.device;
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struct wined3d_texture *src_texture = src_surface->container;
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struct wined3d_texture *dst_texture = dst_surface->container;
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struct wined3d_device *device = src_texture->resource.device;
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if (!fbo_blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_BLIT,
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src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format,
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dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format))
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return WINED3DERR_INVALIDCALL;
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surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect);
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