diff --git a/include/Makefile.in b/include/Makefile.in index d03f7cf0ecb..c36897552d0 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -127,6 +127,7 @@ SRCDIR_INCLUDES = \ d3dx9core.h \ d3dx9math.h \ d3dx9math.inl \ + d3dx9tex.h \ dbghelp.h \ dbinit.idl \ dbprop.idl \ diff --git a/include/d3dx9.h b/include/d3dx9.h index dce0aeb18d5..50b1b5a235a 100644 --- a/include/d3dx9.h +++ b/include/d3dx9.h @@ -24,6 +24,7 @@ #include "d3d9.h" #include "d3dx9math.h" #include "d3dx9core.h" +#include "d3dx9tex.h" #define _FACDD 0x876 #define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code) diff --git a/include/d3dx9tex.h b/include/d3dx9tex.h new file mode 100644 index 00000000000..8e553e0d793 --- /dev/null +++ b/include/d3dx9tex.h @@ -0,0 +1,697 @@ +/* + * Copyright (C) 2008 Tony Wasserka + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include + +#ifndef __WINE_D3DX9TEX_H +#define __WINE_D3DX9TEX_H + +/********************************************** + ***************** Definitions **************** + **********************************************/ +#define D3DX_FILTER_NONE 0x00000001 +#define D3DX_FILTER_POINT 0x00000002 +#define D3DX_FILTER_LINEAR 0x00000003 +#define D3DX_FILTER_TRIANGLE 0x00000004 +#define D3DX_FILTER_BOX 0x00000005 +#define D3DX_FILTER_MIRROR_U 0x00010000 +#define D3DX_FILTER_MIRROR_V 0x00020000 +#define D3DX_FILTER_MIRROR_W 0x00040000 +#define D3DX_FILTER_MIRROR 0x00070000 +#define D3DX_FILTER_DITHER 0x00080000 +#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000 +#define D3DX_FILTER_SRGB_IN 0x00200000 +#define D3DX_FILTER_SRGB_OUT 0x00400000 +#define D3DX_FILTER_SRGB 0x00600000 + +#define D3DX_NORMALMAP_MIRROR_U 0x00010000 +#define D3DX_NORMALMAP_MIRROR_V 0x00020000 +#define D3DX_NORMALMAP_MIRROR 0x00030000 +#define D3DX_NORMALMAP_INVERTSIGN 0x00080000 +#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000 + +#define D3DX_CHANNEL_RED 0x00000001 +#define D3DX_CHANNEL_BLUE 0x00000002 +#define D3DX_CHANNEL_GREEN 0x00000004 +#define D3DX_CHANNEL_ALPHA 0x00000008 +#define D3DX_CHANNEL_LUMINANCE 0x00000010 + +/********************************************** + **************** Typedefs **************** + **********************************************/ +typedef enum _D3DXIMAGE_FILEFORMAT +{ + D3DXIFF_BMP, + D3DXIFF_JPG, + D3DXIFF_TGA, + D3DXIFF_PNG, + D3DXIFF_DDS, + D3DXIFF_PPM, + D3DXIFF_DIB, + D3DXIFF_FORCE_DWORD = 0x7fffffff +} D3DXIMAGE_FILEFORMAT; + +typedef struct _D3DXIMAGE_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + D3DFORMAT Format; + D3DRESOURCETYPE ResourceType; + D3DXIMAGE_FILEFORMAT ImageFileFormat; +} D3DXIMAGE_INFO; + +/********************************************** + ****************** Functions ***************** + **********************************************/ +/* Typedefs for callback functions */ +typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data); +typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data); + +#ifdef __cplusplus +extern "C" { +#endif + + +/* Image Information */ +HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info); +HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info); +#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile) + +HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info); +HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info); +#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource) + +HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info); + + +/* Surface Loading/Saving */ +HRESULT WINAPI D3DXLoadSurfaceFromFileA( LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT *destrect, + LPCSTR srcfile, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadSurfaceFromFileW( LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT *destrect, + LPCWSTR srcfile, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile) + +HRESULT WINAPI D3DXLoadSurfaceFromResourceA( LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT *destrect, + HMODULE srcmodule, + LPCSTR resource, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadSurfaceFromResourceW( LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT *destrect, + HMODULE srcmodule, + LPCWSTR resource, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource) + +HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT*destrect, + LPCVOID srcdata, + UINT srcdatasize, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadSurfaceFromSurface( LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT *destrect, + LPDIRECT3DSURFACE9 srcsurface, + CONST PALETTEENTRY *srcpalette, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey); + +HRESULT WINAPI D3DXLoadSurfaceFromMemory( LPDIRECT3DSURFACE9 destsurface, + CONST PALETTEENTRY *destpalette, + CONST RECT *destrect, + LPCVOID srcmemory, + D3DFORMAT srcformat, + UINT srcpitch, + CONST PALETTEENTRY *srcpalette, + CONST RECT *srcrect, + DWORD filter, + D3DCOLOR colorkey); + +HRESULT WINAPI D3DXSaveSurfaceToFileA( LPCSTR destfile, + D3DXIMAGE_FILEFORMAT destformat, + LPDIRECT3DSURFACE9 srcsurface, + CONST PALETTEENTRY *srcpalette, + CONST RECT *srcrect); + +HRESULT WINAPI D3DXSaveSurfaceToFileW( LPCWSTR destfile, + D3DXIMAGE_FILEFORMAT destformat, + LPDIRECT3DSURFACE9 srcsurface, + CONST PALETTEENTRY *srcpalette, + CONST RECT *srcrect); +#define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile) + + +/* Volume Loading/Saving */ +HRESULT WINAPI D3DXLoadVolumeFromFileA( LPDIRECT3DVOLUME9 destvolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + LPCSTR srcfile, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadVolumeFromFileW( LPDIRECT3DVOLUME9 destVolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + LPCWSTR srcfile, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile) + +HRESULT WINAPI D3DXLoadVolumeFromResourceA( LPDIRECT3DVOLUME9 destVolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + HMODULE srcmodule, + LPCSTR resource, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadVolumeFromResourceW( LPDIRECT3DVOLUME9 destVolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + HMODULE srcmodule, + LPCWSTR resource, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource) + +HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME9 destvolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + LPCVOID srcdata, + UINT srcdatasize, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadVolumeFromVolume( LPDIRECT3DVOLUME9 destvolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + LPDIRECT3DVOLUME9 srcvolume, + CONST PALETTEENTRY *srcpalette, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey); + +HRESULT WINAPI D3DXLoadVolumeFromMemory( LPDIRECT3DVOLUME9 destvolume, + CONST PALETTEENTRY *destpalette, + CONST D3DBOX *destbox, + LPCVOID srcmemory, + D3DFORMAT srcformat, + UINT srcrowpitch, + UINT srcslicepitch, + CONST PALETTEENTRY *srcpalette, + CONST D3DBOX *srcbox, + DWORD filter, + D3DCOLOR colorkey); + +HRESULT WINAPI D3DXSaveVolumeToFileA( LPCSTR destfile, + D3DXIMAGE_FILEFORMAT destformat, + LPDIRECT3DVOLUME9 srcvolume, + CONST PALETTEENTRY *srcpalette, + CONST D3DBOX *srcbox); + +HRESULT WINAPI D3DXSaveVolumeToFileW( LPCWSTR destfile, + D3DXIMAGE_FILEFORMAT destformat, + LPDIRECT3DVOLUME9 srcvolume, + CONST PALETTEENTRY *srcpalette, + CONST D3DBOX *srcbox); +#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile) + + +/* Texture, cube texture and volume texture creation */ +HRESULT WINAPI D3DXCheckTextureRequirements( LPDIRECT3DDEVICE9 device, + UINT *width, + UINT *height, + UINT *miplevels, + DWORD usage, + D3DFORMAT *format, + D3DPOOL pool); +HRESULT WINAPI D3DXCheckCubeTextureRequirements( LPDIRECT3DDEVICE9 device, + UINT *size, + UINT *miplevels, + DWORD usage, + D3DFORMAT *format, + D3DPOOL pool); + +HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device, + UINT *width, + UINT *height, + UINT *depth, + UINT *miplevels, + DWORD usage, + D3DFORMAT *format, + D3DPOOL pool); + +HRESULT WINAPI D3DXCreateTexture( LPDIRECT3DDEVICE9 device, + UINT width, + UINT height, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + LPDIRECT3DTEXTURE9 *texture); + +HRESULT WINAPI D3DXCreateCubeTexture( LPDIRECT3DDEVICE9 device, + UINT size, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + LPDIRECT3DCUBETEXTURE9 *cube); + +HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device, + UINT width, + UINT height, + UINT depth, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + LPDIRECT3DVOLUMETEXTURE9 *volume); + +HRESULT WINAPI D3DXCreateTextureFromFileA( LPDIRECT3DDEVICE9 device, + LPCSTR srcfile, + LPDIRECT3DTEXTURE9 *texture); + +HRESULT WINAPI D3DXCreateTextureFromFileW( LPDIRECT3DDEVICE9 device, + LPCWSTR srcfile, + LPDIRECT3DTEXTURE9 *texture); +#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile) + +HRESULT WINAPI D3DXCreateCubeTextureFromFileA( LPDIRECT3DDEVICE9 device, + LPCSTR srcfile, + LPDIRECT3DCUBETEXTURE9 *cube); + +HRESULT WINAPI D3DXCreateCubeTextureFromFileW( LPDIRECT3DDEVICE9 device, + LPCWSTR srcfile, + LPDIRECT3DCUBETEXTURE9 *cube); +#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile) + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 device, + LPCSTR srcfile, + LPDIRECT3DVOLUMETEXTURE9 *volume); + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE9 device, + LPCWSTR srcfile, + LPDIRECT3DVOLUMETEXTURE9 *volume); +#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile) + +HRESULT WINAPI D3DXCreateTextureFromResourceA( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCSTR resource, + LPDIRECT3DTEXTURE9 *texture); + +HRESULT WINAPI D3DXCreateTextureFromResourceW( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCWSTR resource, + LPDIRECT3DTEXTURE9 *texture); +#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource) + +HRESULT WINAPI D3DXCreateCubeTextureFromResourceA( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCSTR resource, + LPDIRECT3DCUBETEXTURE9 *cube); +HRESULT WINAPI D3DXCreateCubeTextureFromResourceW( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCWSTR resource, + LPDIRECT3DCUBETEXTURE9 *cube); +#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource) + +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCSTR resource, + LPDIRECT3DVOLUMETEXTURE9 *volume); +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCWSTR resource, + LPDIRECT3DVOLUMETEXTURE9 *volume); +#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource) + +HRESULT WINAPI D3DXCreateTextureFromFileExA( LPDIRECT3DDEVICE9 device, + LPCSTR srcfile, + UINT width, + UINT height, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DTEXTURE9 *texture); + +HRESULT WINAPI D3DXCreateTextureFromFileExW( LPDIRECT3DDEVICE9 device, + LPCWSTR srcfile, + UINT width, + UINT height, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DTEXTURE9 *texture); +#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx) + +HRESULT WINAPI D3DXCreateCubeTextureFromFileExA( LPDIRECT3DDEVICE9 device, + LPCSTR srcfile, + UINT size, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DCUBETEXTURE9 *cube); + +HRESULT WINAPI D3DXCreateCubeTextureFromFileExW( LPDIRECT3DDEVICE9 device, + LPCWSTR srcfile, + UINT size, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DCUBETEXTURE9 *cube); +#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx) + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE9 device, + LPCSTR srcfile, + UINT width, + UINT height, + UINT depth, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DVOLUMETEXTURE9 *volume); + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE9 device, + LPCWSTR srcfile, + UINT width, + UINT height, + UINT depth, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DVOLUMETEXTURE9 *volume); +#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx) + +HRESULT WINAPI D3DXCreateTextureFromResourceExA( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCSTR resource, + UINT width, + UINT height, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DTEXTURE9 *texture); + +HRESULT WINAPI D3DXCreateTextureFromResourceExW( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCWSTR resource, + UINT width, + UINT height, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DTEXTURE9 *texture); +#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx) + +HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCSTR resource, + UINT size, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DCUBETEXTURE9 *cube); + +HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW( LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCWSTR resource, + UINT size, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DCUBETEXTURE9 *cube); +#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx) + +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCSTR resource, + UINT width, + UINT height, + UINT depth, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DVOLUMETEXTURE9 *volume); + +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE9 device, + HMODULE srcmodule, + LPCWSTR resource, + UINT width, + UINT height, + UINT depth, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DVOLUMETEXTURE9 *volume); +#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx) + +HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatasize, + LPDIRECT3DTEXTURE9* texture); + +HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory( LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatasize, + LPDIRECT3DCUBETEXTURE9* cube); + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatasize, + LPDIRECT3DVOLUMETEXTURE9 *volume); + +HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatasize, + UINT width, + UINT height, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DTEXTURE9 *texture); + +HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatasize, + UINT size, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DCUBETEXTURE9 *cube); + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatasize, + UINT width, + UINT height, + UINT depth, + UINT miplevels, + DWORD usage, + D3DFORMAT format, + D3DPOOL pool, + DWORD filter, + DWORD mipfilter, + D3DCOLOR colorkey, + D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, + LPDIRECT3DVOLUMETEXTURE9 *volume); + +HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR destfile, + D3DXIMAGE_FILEFORMAT destformat, + LPDIRECT3DBASETEXTURE9 srctexture, + CONST PALETTEENTRY *srcpalette); +HRESULT WINAPI D3DXSaveTextureToFileW(LPCWSTR destfile, + D3DXIMAGE_FILEFORMAT destformat, + LPDIRECT3DBASETEXTURE9 srctexture, + CONST PALETTEENTRY *srcpalette); +#define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile) + + +/* Other functions */ +HRESULT WINAPI D3DXFilterTexture( LPDIRECT3DBASETEXTURE9 texture, + CONST PALETTEENTRY *palette, + UINT srclevel, + DWORD filter); +#define D3DXFilterCubeTexture D3DXFilterTexture +#define D3DXFilterVolumeTexture D3DXFilterTexture + +HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture, + LPD3DXFILL2D function, + LPVOID data); + +HRESULT WINAPI D3DXFillCubeTexture( LPDIRECT3DCUBETEXTURE9 cube, + LPD3DXFILL3D function, + LPVOID data); + +HRESULT WINAPI D3DXFillVolumeTexture( LPDIRECT3DVOLUMETEXTURE9 volume, + LPD3DXFILL3D function, + LPVOID data); + +HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture, + CONST DWORD *function, + CONST D3DXVECTOR4 *constants, + UINT numconstants); + +HRESULT WINAPI D3DXFillCubeTextureTX( LPDIRECT3DCUBETEXTURE9 cube, + CONST DWORD *function, + CONST D3DXVECTOR4 *constants, + UINT numconstants); + +HRESULT WINAPI D3DXFillVolumeTextureTX(LPDIRECT3DVOLUMETEXTURE9 volume, + CONST DWORD *function, + CONST D3DXVECTOR4 *constants, + UINT numconstants); + +HRESULT WINAPI D3DXComputeNormalMap( LPDIRECT3DTEXTURE9 texture, + LPDIRECT3DTEXTURE9 srctexture, + CONST PALETTEENTRY *srcpalette, + DWORD flags, + DWORD channel, + FLOAT amplitude); + + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3DX9TEX_H */