From d9e58e6591120216a0b6bd917d50f2c3b10265ae Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 9 Jan 2009 10:23:42 +0100 Subject: [PATCH] wined3d: Failing HeapAlloc() should be an ERR. --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 688b2f28c83..a43a9c15e86 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -55,7 +55,7 @@ const WINED3DLIGHT WINED3D_default_light = { static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource); /* helper macros */ -#define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; WARN("Out of memory\n"); return WINED3DERR_OUTOFVIDEOMEMORY;} +#define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; ERR("Out of memory\n"); return WINED3DERR_OUTOFVIDEOMEMORY;} #define D3DCREATEOBJECTINSTANCE(object, type) { \ object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3D##type##Impl)); \