d3d10core: Fixup HRESULT in a bunch of error cases.
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@ -57,7 +57,7 @@ static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, st
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memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
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hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
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if (!shader_info->shader_code) hr = E_FAIL;
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if (!shader_info->shader_code) hr = E_INVALIDARG;
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if (FAILED(hr))
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{
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@ -267,6 +267,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
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{
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WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
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shader_free_signature(&shader->output_signature);
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hr = E_INVALIDARG;
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return hr;
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}
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@ -411,8 +412,9 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
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&shader->output_signature, shader, &d3d10_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader, 4);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
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WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
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shader_free_signature(&shader->output_signature);
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hr = E_INVALIDARG;
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return hr;
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}
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@ -553,6 +555,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
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{
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WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
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shader_free_signature(&shader->output_signature);
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hr = E_INVALIDARG;
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return hr;
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}
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@ -374,7 +374,7 @@ HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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return E_FAIL;
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return E_INVALIDARG;
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}
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/* checksum? */
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