dxgi: Improve the d3d12_swapchain_CheckColorSpaceSupport() stub.
Monster Hunter World needs this function to succeed. This behaves correctly under the assumption that the system has no HDR support, and only reports standard sRGB as supported. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2685,10 +2685,19 @@ static UINT STDMETHODCALLTYPE d3d12_swapchain_GetCurrentBackBufferIndex(IDXGISwa
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static HRESULT STDMETHODCALLTYPE d3d12_swapchain_CheckColorSpaceSupport(IDXGISwapChain3 *iface,
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DXGI_COLOR_SPACE_TYPE colour_space, UINT *colour_space_support)
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{
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FIXME("iface %p, colour_space %#x, colour_space_support %p stub!\n",
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UINT support_flags = 0;
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FIXME("iface %p, colour_space %#x, colour_space_support %p semi-stub!\n",
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iface, colour_space, colour_space_support);
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return E_NOTIMPL;
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if (!colour_space_support)
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return E_INVALIDARG;
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if (colour_space == DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
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support_flags |= DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT;
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*colour_space_support = support_flags;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetColorSpace1(IDXGISwapChain3 *iface,
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