diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c index 91ecdeb9550..6afbca96831 100644 --- a/dlls/windows.gaming.input/async.c +++ b/dlls/windows.gaming.input/async.c @@ -19,6 +19,7 @@ */ #include "private.h" +#include "provider.h" #include "wine/debug.h" @@ -33,7 +34,6 @@ struct async_bool IAsyncInfo IAsyncInfo_iface; LONG ref; - IAsyncOperationCompletedHandler_boolean *handler; BOOLEAN result; async_operation_boolean_callback callback; @@ -41,6 +41,7 @@ struct async_bool IInspectable *invoker; CRITICAL_SECTION cs; + IWineAsyncOperationCompletedHandler *handler; AsyncStatus status; HRESULT hr; }; @@ -195,7 +196,7 @@ static ULONG WINAPI async_bool_Release( IAsyncOperation_boolean *iface ) if (!ref) { IAsyncInfo_Close( &impl->IAsyncInfo_iface ); - if (impl->handler && impl->handler != HANDLER_NOT_SET) IAsyncOperationCompletedHandler_boolean_Release( impl->handler ); + if (impl->handler && impl->handler != HANDLER_NOT_SET) IWineAsyncOperationCompletedHandler_Release( impl->handler ); IInspectable_Release( impl->invoker ); DeleteCriticalSection( &impl->cs ); free( impl ); @@ -223,8 +224,9 @@ static HRESULT WINAPI async_bool_GetTrustLevel( IAsyncOperation_boolean *iface, return E_NOTIMPL; } -static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean *handler ) +static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean *bool_handler ) { + IWineAsyncOperationCompletedHandler *handler = (IWineAsyncOperationCompletedHandler *)bool_handler; struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface ); HRESULT hr = S_OK; @@ -235,7 +237,7 @@ static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, else if (impl->handler != HANDLER_NOT_SET) hr = E_ILLEGAL_DELEGATE_ASSIGNMENT; else if ((impl->handler = handler)) { - IAsyncOperationCompletedHandler_boolean_AddRef( impl->handler ); + IWineAsyncOperationCompletedHandler_AddRef( impl->handler ); if (impl->status > Started) { @@ -244,8 +246,8 @@ static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, impl->handler = NULL; /* Prevent concurrent invoke. */ LeaveCriticalSection( &impl->cs ); - IAsyncOperationCompletedHandler_boolean_Invoke( handler, operation, status ); - IAsyncOperationCompletedHandler_boolean_Release( handler ); + IWineAsyncOperationCompletedHandler_Invoke( handler, (IInspectable *)operation, status ); + IWineAsyncOperationCompletedHandler_Release( handler ); return S_OK; } @@ -255,8 +257,9 @@ static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, return hr; } -static HRESULT WINAPI async_bool_get_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean **handler ) +static HRESULT WINAPI async_bool_get_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean **bool_handler ) { + IWineAsyncOperationCompletedHandler **handler = (IWineAsyncOperationCompletedHandler **)bool_handler; struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface ); HRESULT hr = S_OK; @@ -321,13 +324,13 @@ static void CALLBACK async_run_cb( TP_CALLBACK_INSTANCE *instance, void *data, T if (impl->handler != NULL && impl->handler != HANDLER_NOT_SET) { - IAsyncOperationCompletedHandler_boolean *handler = impl->handler; + IWineAsyncOperationCompletedHandler *handler = impl->handler; AsyncStatus status = impl->status; impl->handler = NULL; /* Prevent concurrent invoke. */ LeaveCriticalSection( &impl->cs ); - IAsyncOperationCompletedHandler_boolean_Invoke( handler, operation, status ); - IAsyncOperationCompletedHandler_boolean_Release( handler ); + IWineAsyncOperationCompletedHandler_Invoke( handler, (IInspectable *)operation, status ); + IWineAsyncOperationCompletedHandler_Release( handler ); } else LeaveCriticalSection( &impl->cs ); diff --git a/dlls/windows.gaming.input/provider.idl b/dlls/windows.gaming.input/provider.idl index 60eaab34506..5f718cb167b 100644 --- a/dlls/windows.gaming.input/provider.idl +++ b/dlls/windows.gaming.input/provider.idl @@ -38,6 +38,9 @@ namespace Windows.Gaming.Input.Custom { interface IWineGameControllerProvider; runtimeclass WineGameControllerProvider; + /* type-pruning version of AsyncOperationCompletedHandler */ + delegate HRESULT WineAsyncOperationCompletedHandler([in] IInspectable *async, [in] AsyncStatus status); + enum WineGameControllerType { Joystick = 0,