wined3d: Handle SM5 derivative instructions in shader_get_registers_used().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1217,8 +1217,18 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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}
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if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
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else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
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else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
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else if (ins.handler_idx == WINED3DSIH_DSY
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|| ins.handler_idx == WINED3DSIH_DSY_COARSE
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|| ins.handler_idx == WINED3DSIH_DSY_FINE)
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{
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reg_maps->usesdsy = 1;
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}
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else if (ins.handler_idx == WINED3DSIH_DSX
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|| ins.handler_idx == WINED3DSIH_DSX_COARSE
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|| ins.handler_idx == WINED3DSIH_DSX_FINE)
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{
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reg_maps->usesdsx = 1;
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}
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else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
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else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
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else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
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