d3d10_1/tests: Test for ID3D10InfoQueue interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -297,6 +297,9 @@ static void test_device_interfaces(void)
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"Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
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"Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
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ok(hr == E_NOINTERFACE, "Found ID3D10InfoQueue interface in non-debug mode, hr %#x.\n", hr);
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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IUnknown_Release(iface);
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@ -309,6 +312,26 @@ static void test_device_interfaces(void)
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refcount = ID3D10Device1_Release(device);
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refcount = ID3D10Device1_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
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{
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struct device_desc device_desc;
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device_desc.feature_level = d3d10_feature_levels[i];
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device_desc.flags = D3D10_CREATE_DEVICE_DEBUG;
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if (!(device = create_device(&device_desc)))
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{
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skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
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continue;
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}
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
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todo_wine ok(hr == S_OK, "Device should implement ID3D10InfoQueue interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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refcount = ID3D10Device1_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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}
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static void test_create_shader_resource_view(void)
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static void test_create_shader_resource_view(void)
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