wined3d: Get resource info from the texture in surface_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3239,11 +3239,12 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
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/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
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HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
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{
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struct wined3d_texture *texture = surface->container;
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HRESULT hr;
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TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
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if (surface->locations & location && (!(surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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if (surface->locations & location && (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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|| (surface->ds_current_size.cx == surface->resource.width
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&& surface->ds_current_size.cy == surface->resource.height)))
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{
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@ -3254,9 +3255,9 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
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if (WARN_ON(d3d_surface))
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{
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DWORD required_access = resource_access_from_location(location);
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if ((surface->resource.access_flags & required_access) != required_access)
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if ((texture->resource.access_flags & required_access) != required_access)
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WARN("Operation requires %#x access, but surface only has %#x.\n",
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required_access, surface->resource.access_flags);
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required_access, texture->resource.access_flags);
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}
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if (surface->locations & WINED3D_LOCATION_DISCARDED)
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@ -3275,7 +3276,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
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return surface_load_location(surface, context, location);
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}
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if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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{
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if ((location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE)
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|| (location == WINED3D_LOCATION_DRAWABLE && surface->locations & WINED3D_LOCATION_TEXTURE_RGB))
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@ -3323,7 +3324,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
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done:
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surface_validate_location(surface, location);
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if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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{
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surface->ds_current_size.cx = surface->resource.width;
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surface->ds_current_size.cy = surface->resource.height;
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