d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants.
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@ -5150,6 +5150,182 @@ float4 main(const float4 color : COLOR) : SV_TARGET
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0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000,
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};
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};
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#if 0
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vs_1_1
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dcl_position v0
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def c255, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c255
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mov oPos, r0
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#endif
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static const DWORD vs_1_255[] =
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{
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0xfffe0101,
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0x0000001f, 0x80000000, 0x900f0000,
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0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
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0x00000001, 0xc00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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vs_1_1
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dcl_position v0
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def c256, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c256
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mov oPos, r0
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#endif
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static const DWORD vs_1_256[] =
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{
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0xfffe0101,
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0x0000001f, 0x80000000, 0x900f0000,
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0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
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0x00000001, 0xc00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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vs_3_0
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dcl_position v0
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dcl_position o0
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def c256, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c256
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mov o0, r0
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#endif
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static const DWORD vs_3_256[] =
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{
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0xfffe0300,
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0x0200001f, 0x80000000, 0x900f0000,
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0x0200001f, 0x80000000, 0xe00f0000,
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0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100,
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0x02000001, 0xe00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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vs_3_0
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dcl_position v0
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dcl_position o0
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defi i16, 1, 1, 1, 1
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rep i16
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add r0, r0, v0
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endrep
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mov o0, r0
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#endif
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static const DWORD vs_3_i16[] =
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{
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0xfffe0300,
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0x0200001f, 0x80000000, 0x900f0000,
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0x0200001f, 0x80000000, 0xe00f0000,
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0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
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0x01000026, 0xf0e40010,
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0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
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0x00000027,
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0x02000001, 0xe00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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vs_3_0
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dcl_position v0
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dcl_position o0
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defb b16, true
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mov r0, v0
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if b16
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add r0, r0, v0
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endif
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mov o0, r0
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#endif
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static const DWORD vs_3_b16[] =
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{
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0xfffe0300,
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0x0200001f, 0x80000000, 0x900f0000,
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0x0200001f, 0x80000000, 0xe00f0000,
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0x0200002f, 0xe00f0810, 0x00000001,
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0x02000001, 0x800f0000, 0x90e40000,
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0x01000028, 0xe0e40810,
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0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
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0x0000002b,
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0x02000001, 0xe00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_1_1
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def c8, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c8
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#endif
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static const DWORD ps_1_8[] =
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{
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0xffff0101,
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0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_2_0
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def c32, 1.0, 1.0, 1.0, 1.0
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add oC0, v0, c32
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#endif
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static const DWORD ps_2_32[] =
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{
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0xffff0200,
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0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_3_0
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dcl_color0 v0
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def c224, 1.0, 1.0, 1.0, 1.0
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add oC0, v0, c224
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#endif
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static const DWORD ps_3_224[] =
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{
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0xffff0300,
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0x0200001f, 0x8000000a, 0x900f0000,
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0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_2_0
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defb b0, true
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defi i0, 1, 1, 1, 1
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rep i0
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if b0
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add r0, r0, v0
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endif
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endrep
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mov oC0, r0
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#endif
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static const DWORD ps_2_0_boolint[] =
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{
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0xffff0200,
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0x0200002f, 0xe00f0800, 0x00000001,
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0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
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0x01000026, 0xf0e40000,
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0x01000028, 0xe0e40800,
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0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
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0x0000002b,
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0x00000027,
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0x02000001, 0x800f0800, 0x80e40000,
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0x0000ffff
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};
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IDirect3DVertexShader9 *vs = NULL;
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IDirect3DVertexShader9 *vs = NULL;
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IDirect3DPixelShader9 *ps = NULL;
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IDirect3DPixelShader9 *ps = NULL;
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@ -5186,10 +5362,52 @@ float4 main(const float4 color : COLOR) : SV_TARGET
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{
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{
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256)
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{
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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else
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{
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skip("GPU supports SM2+, skipping SM1 test.\n");
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}
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skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
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}
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}
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else
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else
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{
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skip("This GPU supports SM3, skipping unsupported shader test.\n");
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skip("This GPU supports SM3, skipping unsupported shader test.\n");
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DVertexShader9_Release(vs);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_i16, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_b16, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0))
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{
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skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_8, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_32, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_224, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_0_boolint, &ps);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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if (ps)
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IDirect3DPixelShader9_Release(ps);
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cleanup:
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refcount = IDirect3DDevice9_Release(device);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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IDirect3D9_Release(d3d);
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