d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants.

This commit is contained in:
Matteo Bruni 2014-10-09 18:00:58 +02:00 committed by Alexandre Julliard
parent f24e62b303
commit d897db7605
1 changed files with 218 additions and 0 deletions

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@ -5150,6 +5150,182 @@ float4 main(const float4 color : COLOR) : SV_TARGET
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
}; };
#if 0
vs_1_1
dcl_position v0
def c255, 1.0, 1.0, 1.0, 1.0
add r0, v0, c255
mov oPos, r0
#endif
static const DWORD vs_1_255[] =
{
0xfffe0101,
0x0000001f, 0x80000000, 0x900f0000,
0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
0x00000001, 0xc00f0000, 0x80e40000,
0x0000ffff
};
#if 0
vs_1_1
dcl_position v0
def c256, 1.0, 1.0, 1.0, 1.0
add r0, v0, c256
mov oPos, r0
#endif
static const DWORD vs_1_256[] =
{
0xfffe0101,
0x0000001f, 0x80000000, 0x900f0000,
0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
0x00000001, 0xc00f0000, 0x80e40000,
0x0000ffff
};
#if 0
vs_3_0
dcl_position v0
dcl_position o0
def c256, 1.0, 1.0, 1.0, 1.0
add r0, v0, c256
mov o0, r0
#endif
static const DWORD vs_3_256[] =
{
0xfffe0300,
0x0200001f, 0x80000000, 0x900f0000,
0x0200001f, 0x80000000, 0xe00f0000,
0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100,
0x02000001, 0xe00f0000, 0x80e40000,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
vs_3_0
dcl_position v0
dcl_position o0
defi i16, 1, 1, 1, 1
rep i16
add r0, r0, v0
endrep
mov o0, r0
#endif
static const DWORD vs_3_i16[] =
{
0xfffe0300,
0x0200001f, 0x80000000, 0x900f0000,
0x0200001f, 0x80000000, 0xe00f0000,
0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
0x01000026, 0xf0e40010,
0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
0x00000027,
0x02000001, 0xe00f0000, 0x80e40000,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
vs_3_0
dcl_position v0
dcl_position o0
defb b16, true
mov r0, v0
if b16
add r0, r0, v0
endif
mov o0, r0
#endif
static const DWORD vs_3_b16[] =
{
0xfffe0300,
0x0200001f, 0x80000000, 0x900f0000,
0x0200001f, 0x80000000, 0xe00f0000,
0x0200002f, 0xe00f0810, 0x00000001,
0x02000001, 0x800f0000, 0x90e40000,
0x01000028, 0xe0e40810,
0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
0x0000002b,
0x02000001, 0xe00f0000, 0x80e40000,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_1_1
def c8, 1.0, 1.0, 1.0, 1.0
add r0, v0, c8
#endif
static const DWORD ps_1_8[] =
{
0xffff0101,
0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_2_0
def c32, 1.0, 1.0, 1.0, 1.0
add oC0, v0, c32
#endif
static const DWORD ps_2_32[] =
{
0xffff0200,
0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_3_0
dcl_color0 v0
def c224, 1.0, 1.0, 1.0, 1.0
add oC0, v0, c224
#endif
static const DWORD ps_3_224[] =
{
0xffff0300,
0x0200001f, 0x8000000a, 0x900f0000,
0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_2_0
defb b0, true
defi i0, 1, 1, 1, 1
rep i0
if b0
add r0, r0, v0
endif
endrep
mov oC0, r0
#endif
static const DWORD ps_2_0_boolint[] =
{
0xffff0200,
0x0200002f, 0xe00f0800, 0x00000001,
0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
0x01000026, 0xf0e40000,
0x01000028, 0xe0e40800,
0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
0x0000002b,
0x00000027,
0x02000001, 0x800f0800, 0x80e40000,
0x0000ffff
};
IDirect3DVertexShader9 *vs = NULL; IDirect3DVertexShader9 *vs = NULL;
IDirect3DPixelShader9 *ps = NULL; IDirect3DPixelShader9 *ps = NULL;
@ -5186,10 +5362,52 @@ float4 main(const float4 color : COLOR) : SV_TARGET
{ {
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs); hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256)
{
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
else
{
skip("GPU supports SM2+, skipping SM1 test.\n");
}
skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
} }
else else
{
skip("This GPU supports SM3, skipping unsupported shader test.\n"); skip("This GPU supports SM3, skipping unsupported shader test.\n");
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DVertexShader9_Release(vs);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_i16, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_b16, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0))
{
skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_8, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_32, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_224, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_0_boolint, &ps);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (ps)
IDirect3DPixelShader9_Release(ps);
cleanup:
refcount = IDirect3DDevice9_Release(device); refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d); IDirect3D9_Release(d3d);