wined3d: Pass a wined3d_context_gl structure to shader_glsl_find_ffp_fragment_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9793,9 +9793,8 @@ static struct glsl_ffp_vertex_shader *shader_glsl_find_ffp_vertex_shader(struct
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}
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static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(struct shader_glsl_priv *priv,
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const struct ffp_frag_settings *args, const struct wined3d_context *context)
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const struct ffp_frag_settings *args, const struct wined3d_context_gl *context_gl)
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{
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const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
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struct glsl_ffp_fragment_shader *glsl_desc;
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const struct ffp_frag_desc *desc;
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@ -10207,7 +10206,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
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struct ffp_frag_settings settings;
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gen_ffp_frag_op(context, state, &settings, FALSE);
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ffp_shader = shader_glsl_find_ffp_fragment_shader(priv, &settings, context);
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ffp_shader = shader_glsl_find_ffp_fragment_shader(priv, &settings, context_gl);
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ps_id = ffp_shader->id;
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ps_list = &ffp_shader->linked_programs;
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}
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