gdi32: Avoid integer overflow in the obj map compare fn.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -178,7 +178,11 @@ DWORD WINAPI GetObjectType( HGDIOBJ handle )
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static int obj_map_cmp( const void *key, const struct wine_rb_entry *entry )
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{
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struct obj_map_entry *obj_entry = WINE_RB_ENTRY_VALUE( entry, struct obj_map_entry, entry );
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return HandleToLong( key ) - HandleToLong( obj_entry->obj );
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UINT_PTR a = (UINT_PTR)key;
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UINT_PTR b = (UINT_PTR)obj_entry->obj;
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if (a > b) return 1;
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if (a < b) return -1;
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return 0;
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};
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struct wine_rb_tree obj_map = { obj_map_cmp };
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