wined3d: Implement SM5 sync instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-02 00:55:29 +01:00 committed by Alexandre Julliard
parent 5b43b83539
commit d853eaedae
1 changed files with 22 additions and 1 deletions

View File

@ -5338,6 +5338,27 @@ static void shader_glsl_store_raw_structured(const struct wined3d_shader_instruc
string_buffer_release(priv->string_buffers, address); string_buffer_release(priv->string_buffers, address);
} }
static void shader_glsl_sync(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
unsigned int sync_flags = ins->flags;
if (sync_flags & WINED3DSSF_THREAD_GROUP)
{
shader_addline(buffer, "barrier();\n");
sync_flags &= ~(WINED3DSSF_THREAD_GROUP | WINED3DSSF_GROUP_SHARED_MEMORY);
}
if (sync_flags & WINED3DSSF_GROUP_SHARED_MEMORY)
{
shader_addline(buffer, "memoryBarrierShared();\n");
sync_flags &= ~WINED3DSSF_GROUP_SHARED_MEMORY;
}
if (sync_flags)
FIXME("Unhandled sync flags %#x.\n", sync_flags);
}
static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins) static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
{ {
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
@ -9677,7 +9698,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SUB */ shader_glsl_binop, /* WINED3DSIH_SUB */ shader_glsl_binop,
/* WINED3DSIH_SWAPC */ NULL, /* WINED3DSIH_SWAPC */ NULL,
/* WINED3DSIH_SWITCH */ shader_glsl_switch, /* WINED3DSIH_SWITCH */ shader_glsl_switch,
/* WINED3DSIH_SYNC */ NULL, /* WINED3DSIH_SYNC */ shader_glsl_sync,
/* WINED3DSIH_TEX */ shader_glsl_tex, /* WINED3DSIH_TEX */ shader_glsl_tex,
/* WINED3DSIH_TEXBEM */ shader_glsl_texbem, /* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
/* WINED3DSIH_TEXBEML */ shader_glsl_texbem, /* WINED3DSIH_TEXBEML */ shader_glsl_texbem,