wined3d: Implement SM5 sync instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5338,6 +5338,27 @@ static void shader_glsl_store_raw_structured(const struct wined3d_shader_instruc
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string_buffer_release(priv->string_buffers, address);
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}
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static void shader_glsl_sync(const struct wined3d_shader_instruction *ins)
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{
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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unsigned int sync_flags = ins->flags;
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if (sync_flags & WINED3DSSF_THREAD_GROUP)
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{
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shader_addline(buffer, "barrier();\n");
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sync_flags &= ~(WINED3DSSF_THREAD_GROUP | WINED3DSSF_GROUP_SHARED_MEMORY);
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}
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if (sync_flags & WINED3DSSF_GROUP_SHARED_MEMORY)
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{
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shader_addline(buffer, "memoryBarrierShared();\n");
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sync_flags &= ~WINED3DSSF_GROUP_SHARED_MEMORY;
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}
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if (sync_flags)
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FIXME("Unhandled sync flags %#x.\n", sync_flags);
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}
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static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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{
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const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
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@ -9677,7 +9698,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SUB */ shader_glsl_binop,
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/* WINED3DSIH_SWAPC */ NULL,
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/* WINED3DSIH_SWITCH */ shader_glsl_switch,
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/* WINED3DSIH_SYNC */ NULL,
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/* WINED3DSIH_SYNC */ shader_glsl_sync,
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/* WINED3DSIH_TEX */ shader_glsl_tex,
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/* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
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/* WINED3DSIH_TEXBEML */ shader_glsl_texbem,
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