wined3d: Check BO existence before trying to update its fence counter.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6744,7 +6744,8 @@ static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *co
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static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl,
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static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl,
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struct wined3d_buffer *buffer)
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struct wined3d_buffer *buffer)
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{
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{
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wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object));
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if (buffer->buffer_object)
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wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object));
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}
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}
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static inline bool wined3d_map_persistent(void)
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static inline bool wined3d_map_persistent(void)
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