d3d11/tests: Add test for rendering to A8_UNORM texture.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -935,6 +935,11 @@ static void *get_readback_data(struct resource_readback *rb,
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return (BYTE *)rb->map_desc.pData + z * rb->map_desc.DepthPitch + y * rb->map_desc.RowPitch + x * byte_width;
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}
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static BYTE get_readback_byte(struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z)
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{
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return *(BYTE *)get_readback_data(rb, x, y, z, sizeof(BYTE));
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}
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static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z)
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{
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return *(DWORD *)get_readback_data(rb, x, y, z, sizeof(DWORD));
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@ -974,6 +979,45 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne
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return color;
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}
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#define check_readback_data_byte(a, b, c, d) check_readback_data_byte_(__LINE__, a, b, c, d)
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static void check_readback_data_byte_(unsigned int line, struct resource_readback *rb,
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const RECT *rect, BYTE expected_value, BYTE max_diff)
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{
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unsigned int x = 0, y = 0, z = 0;
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BOOL all_match = TRUE;
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RECT default_rect;
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BYTE value = 0;
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if (!rect)
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{
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SetRect(&default_rect, 0, 0, rb->width, rb->height);
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rect = &default_rect;
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}
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for (z = 0; z < rb->depth; ++z)
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{
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for (y = rect->top; y < rect->bottom; ++y)
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{
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for (x = rect->left; x < rect->right; ++x)
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{
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value = get_readback_byte(rb, x, y, z);
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if (!compare_color(value, expected_value, max_diff))
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{
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all_match = FALSE;
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break;
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}
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}
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if (!all_match)
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break;
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}
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if (!all_match)
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break;
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}
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ok_(__FILE__, line)(all_match,
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"Got 0x%02x, expected 0x%02x at (%u, %u, %u), sub-resource %u.\n",
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value, expected_value, x, y, z, rb->sub_resource_idx);
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}
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#define check_readback_data_color(a, b, c, d) check_readback_data_color_(__LINE__, a, b, c, d)
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static void check_readback_data_color_(unsigned int line, struct resource_readback *rb,
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const RECT *rect, DWORD expected_color, BYTE max_diff)
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@ -28239,6 +28283,73 @@ static void test_staging_buffers(void)
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release_test_context(&test_context);
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}
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static void test_render_a8(void)
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{
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static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
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struct d3d11_test_context test_context;
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11DeviceContext *context;
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ID3D11RenderTargetView *rtv;
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struct resource_readback rb;
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ID3D11Texture2D *texture;
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ID3D11PixelShader *ps;
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ID3D11Device *device;
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unsigned int i;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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#if 0
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void main(out float4 target : SV_Target)
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{
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target = float4(0.0f, 0.25f, 0.5f, 1.0f);
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}
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#endif
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0x43425844, 0x8a06129f, 0x3041bde2, 0x09389749, 0xb339ba8b, 0x00000001, 0x000000b0, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
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0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
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0x3e800000, 0x3f000000, 0x3f800000, 0x0100003e,
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};
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if (!init_test_context(&test_context, NULL))
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return;
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device = test_context.device;
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context = test_context.immediate_context;
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hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
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ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
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ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
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ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
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texture_desc.Format = DXGI_FORMAT_A8_UNORM;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
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hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
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ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
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for (i = 0; i < 2; ++i)
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{
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ID3D11DeviceContext_ClearRenderTargetView(context, rtv, black);
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ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
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draw_quad(&test_context);
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get_texture_readback(texture, 0, &rb);
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check_readback_data_byte(&rb, NULL, 0xff, 0);
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release_resource_readback(&rb);
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ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, black);
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ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL);
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draw_quad(&test_context);
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check_texture_sub_resource_color(test_context.backbuffer, 0, NULL, 0xff7f4000, 1);
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}
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ID3D11PixelShader_Release(ps);
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ID3D11Texture2D_Release(texture);
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ID3D11RenderTargetView_Release(rtv);
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release_test_context(&test_context);
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}
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START_TEST(d3d11)
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{
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unsigned int argc, i;
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@ -28387,6 +28498,7 @@ START_TEST(d3d11)
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queue_test(test_sample_mask);
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queue_test(test_depth_clip);
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queue_test(test_staging_buffers);
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queue_test(test_render_a8);
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run_queued_tests();
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}
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