Made server launching somewhat cleaner and faster.
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35870f95a0
commit
d804111dc5
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@ -17,6 +17,9 @@
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#ifdef HAVE_SYS_SOCKET_H
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# include <sys/socket.h>
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#endif
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#ifdef HAVE_SYS_WAIT_H
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#include <sys/wait.h>
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#endif
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#include <sys/un.h>
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#ifdef HAVE_SYS_MMAN_H
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#include <sys/mman.h>
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@ -54,6 +57,7 @@ static void *boot_thread_id;
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/* die on a fatal error; use only during initialization */
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static void fatal_error( const char *err, ... ) WINE_NORETURN;
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static void fatal_error( const char *err, ... )
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{
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va_list args;
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@ -66,6 +70,7 @@ static void fatal_error( const char *err, ... )
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}
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/* die on a fatal error; use only during initialization */
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static void fatal_perror( const char *err, ... ) WINE_NORETURN;
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static void fatal_perror( const char *err, ... )
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{
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va_list args;
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@ -334,6 +339,7 @@ static void start_server( const char *oldcwd )
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static int started; /* we only try once */
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if (!started)
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{
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int status;
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int pid = fork();
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if (pid == -1) fatal_perror( "fork" );
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if (!pid)
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@ -359,6 +365,9 @@ static void start_server( const char *oldcwd )
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fatal_error( "could not exec wineserver\n" );
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}
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started = 1;
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waitpid( pid, &status, 0 );
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status = WIFEXITED(status) ? WEXITSTATUS(status) : 1;
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if (status) exit(status); /* server failed */
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}
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}
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@ -374,27 +383,34 @@ static int server_connect( const char *oldcwd, const char *serverdir )
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struct stat st;
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int s, slen;
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/* chdir to the server directory */
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if (chdir( serverdir ) == -1)
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{
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if (errno != ENOENT) fatal_perror( "chdir to %s", serverdir );
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start_server( NULL );
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return -1;
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if (chdir( serverdir ) == -1) fatal_perror( "chdir to %s", serverdir );
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}
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/* make sure we are at the right place */
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if (stat( ".", &st ) == -1) fatal_perror( "stat %s", serverdir );
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if (st.st_uid != getuid()) fatal_error( "'%s' is not owned by you\n", serverdir );
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if (st.st_mode & 077) fatal_error( "'%s' must not be accessible by other users\n", serverdir );
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/* check for an existing socket */
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if (lstat( SOCKETNAME, &st ) == -1)
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{
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if (errno != ENOENT) fatal_perror( "lstat %s/%s", serverdir, SOCKETNAME );
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start_server( oldcwd );
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return -1;
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if (lstat( SOCKETNAME, &st ) == -1) fatal_perror( "lstat %s/%s", serverdir, SOCKETNAME );
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}
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/* make sure the socket is sane */
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if (!S_ISSOCK(st.st_mode))
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fatal_error( "'%s/%s' is not a socket\n", serverdir, SOCKETNAME );
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if (st.st_uid != getuid())
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fatal_error( "'%s/%s' is not owned by you\n", serverdir, SOCKETNAME );
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/* try to connect to it */
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if ((s = socket( AF_UNIX, SOCK_STREAM, 0 )) == -1) fatal_perror( "socket" );
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addr.sun_family = AF_UNIX;
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strcpy( addr.sun_path, SOCKETNAME );
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@ -404,8 +420,12 @@ static int server_connect( const char *oldcwd, const char *serverdir )
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#endif
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if (connect( s, (struct sockaddr *)&addr, slen ) == -1)
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{
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close( s );
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return -2;
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usleep( 50000 ); /* in case the server was starting right now */
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if (connect( s, (struct sockaddr *)&addr, slen ) == -1)
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fatal_error( "'%s/%s' exists,\n"
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" but I cannot connect to it; maybe the server has crashed?\n"
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" If this is the case, you should remove the socket file and try again.\n",
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serverdir, SOCKETNAME );
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}
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fcntl( s, F_SETFD, 1 ); /* set close on exec flag */
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return s;
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@ -419,7 +439,7 @@ static int server_connect( const char *oldcwd, const char *serverdir )
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*/
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int CLIENT_InitServer(void)
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{
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int delay, fd, size;
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int fd, size;
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const char *env_fd;
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char hostname[64];
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char *oldcwd, *serverdir;
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@ -452,23 +472,9 @@ int CLIENT_InitServer(void)
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strcat( serverdir, SERVERDIR );
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strcat( serverdir, hostname );
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/* try to connect, leaving some time for the server to start up */
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for (delay = 10000; delay < 500000; delay += delay / 2)
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{
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if ((fd = server_connect( oldcwd, serverdir )) >= 0) goto done;
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usleep( delay );
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}
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/* connect to the server */
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fd = server_connect( oldcwd, serverdir );
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if (fd == -2)
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{
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fatal_error( "'%s/%s' exists,\n"
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" but I cannot connect to it; maybe the server has crashed?\n"
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" If this is the case, you should remove the socket file and try again.\n",
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serverdir, SOCKETNAME );
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}
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fatal_error( "could not start wineserver, giving up\n" );
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done:
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/* switch back to the starting directory */
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if (oldcwd)
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{
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@ -60,19 +60,6 @@ static void sigterm_handler()
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/* initialize signal handling */
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static void signal_init(void)
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{
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if (!debug_level)
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{
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switch(fork())
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{
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case -1:
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break;
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case 0:
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setsid();
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break;
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default:
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exit(0);
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}
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}
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signal( SIGPIPE, SIG_IGN );
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signal( SIGHUP, sigterm_handler );
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signal( SIGINT, sigterm_handler );
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@ -103,6 +103,7 @@ void fatal_protocol_error( struct thread *thread, const char *err, ... )
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}
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/* die on a fatal error */
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static void fatal_error( const char *err, ... ) WINE_NORETURN;
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static void fatal_error( const char *err, ... )
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{
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va_list args;
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@ -115,6 +116,7 @@ static void fatal_error( const char *err, ... )
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}
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/* die on a fatal error */
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static void fatal_perror( const char *err, ... ) WINE_NORETURN;
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static void fatal_perror( const char *err, ... )
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{
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va_list args;
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@ -392,6 +394,18 @@ void open_master_socket(void)
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if (!(master_socket = alloc_object( &master_socket_ops, fd )))
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fatal_error( "out of memory\n" );
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set_select_events( &master_socket->obj, POLLIN );
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/* go in the background */
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switch(fork())
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{
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case -1:
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fatal_perror( "fork" );
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case 0:
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setsid();
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break;
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default:
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_exit(0); /* do not call atexit functions */
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}
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}
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/* close the master socket and stop waiting for new clients */
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