diff --git a/configure b/configure index 9951b3ad1ad..20285690d3f 100755 --- a/configure +++ b/configure @@ -935,6 +935,7 @@ enable_cryptui enable_ctapi32 enable_ctl3d32 enable_d3d10 +enable_d3d10_1 enable_d3d10core enable_d3d11 enable_d3d8 @@ -16714,6 +16715,7 @@ wine_fn_config_dll ctl3d32 enable_ctl3d32 implib wine_fn_config_dll ctl3dv2.dll16 enable_win16 wine_fn_config_dll d3d10 enable_d3d10 implib wine_fn_config_test dlls/d3d10/tests d3d10_test +wine_fn_config_dll d3d10_1 enable_d3d10_1 implib wine_fn_config_dll d3d10core enable_d3d10core implib wine_fn_config_test dlls/d3d10core/tests d3d10core_test wine_fn_config_dll d3d11 enable_d3d11 diff --git a/configure.ac b/configure.ac index de807d2a419..8ff388ce8e9 100644 --- a/configure.ac +++ b/configure.ac @@ -2726,6 +2726,7 @@ WINE_CONFIG_DLL(ctl3d32,,[implib]) WINE_CONFIG_DLL(ctl3dv2.dll16,enable_win16) WINE_CONFIG_DLL(d3d10,,[implib]) WINE_CONFIG_TEST(dlls/d3d10/tests) +WINE_CONFIG_DLL(d3d10_1,,[implib]) WINE_CONFIG_DLL(d3d10core,,[implib]) WINE_CONFIG_TEST(dlls/d3d10core/tests) WINE_CONFIG_DLL(d3d11) diff --git a/dlls/d3d10_1/Makefile.in b/dlls/d3d10_1/Makefile.in new file mode 100644 index 00000000000..50ae0383b92 --- /dev/null +++ b/dlls/d3d10_1/Makefile.in @@ -0,0 +1,8 @@ +MODULE = d3d10_1.dll +IMPORTLIB = d3d10_1 +IMPORTS = dxguid d3d10core dxgi + +C_SRCS = \ + d3d10_1_main.c + +RC_SRCS = version.rc diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec new file mode 100644 index 00000000000..5ec86f8bd6e --- /dev/null +++ b/dlls/d3d10_1/d3d10_1.spec @@ -0,0 +1,30 @@ +@ stub RevertToOldImplementation +@ stub D3D10CompileEffectFromMemory +@ stub D3D10CompileShader +@ stub D3D10CreateBlob +@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) +@ stub D3D10CreateDeviceAndSwapChain1 +@ stub D3D10CreateEffectFromMemory +@ stub D3D10CreateEffectPoolFromMemory +@ stub D3D10CreateStateBlock +@ stub D3D10DisassembleEffect +@ stub D3D10DisassembleShader +@ stub D3D10GetGeometryShaderProfile +@ stub D3D10GetInputAndOutputSignatureBlob +@ stub D3D10GetInputSignatureBlob +@ stub D3D10GetOutputSignatureBlob +@ stub D3D10GetPixelShaderProfile +@ stub D3D10GetShaderDebugInfo +@ stub D3D10GetVersion +@ stub D3D10GetVertexShaderProfile +@ stub D3D10PreprocessShader +@ stub D3D10ReflectShader +@ stub D3D10RegisterLayers +@ stub D3D10StateBlockMaskDifference +@ stub D3D10StateBlockMaskDisableAll +@ stub D3D10StateBlockMaskDisableCapture +@ stub D3D10StateBlockMaskEnableAll +@ stub D3D10StateBlockMaskEnableCapture +@ stub D3D10StateBlockMaskGetSetting +@ stub D3D10StateBlockMaskIntersect +@ stub D3D10StateBlockMaskUnion diff --git a/dlls/d3d10_1/d3d10_1_main.c b/dlls/d3d10_1/d3d10_1_main.c new file mode 100644 index 00000000000..c1aa5ebe1ce --- /dev/null +++ b/dlls/d3d10_1/d3d10_1_main.c @@ -0,0 +1,182 @@ +/* + * Copyright 2014 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#include "config.h" +#include "wine/port.h" +#include "wine/debug.h" + +#define COBJMACROS +#include "d3d10_1.h" + +WINE_DEFAULT_DEBUG_CHANNEL(d3d10); + +HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, + UINT flags, void *unknown0, ID3D10Device **device); + +#define WINE_D3D10_TO_STR(x) case x: return #x + +const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) +{ + switch (driver_type) + { + WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE); + WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE); + WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL); + WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE); + WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP); + default: + FIXME("Unrecognized D3D10_DRIVER_TYPE %#x.\n", driver_type); + return "unrecognized"; + } +} + +const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level) +{ + switch (feature_level) + { + WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_10_0); + WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_10_1); + WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_1); + WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_2); + WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_3); + default: + FIXME("Unrecognized D3D10_FEATURE_LEVEL1 %#x.\n", feature_level); + return "unrecognized"; + } +} + +#undef WINE_D3D10_TO_STR + +BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) +{ + switch (reason) + { + case DLL_PROCESS_ATTACH: + DisableThreadLibraryCalls(inst); + break; + } + + return TRUE; +} + +HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, + UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version, ID3D10Device1 **device) +{ + IDXGIFactory *factory; + HRESULT hr; + + TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, hw_level %s, sdk_version %d, device %p.\n", + adapter, debug_d3d10_driver_type(driver_type), swrast, flags, + debug_d3d10_feature_level(hw_level), sdk_version, device); + + if (adapter) + { + IDXGIAdapter_AddRef(adapter); + if (FAILED(hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory))) + { + WARN("Failed to get dxgi factory, hr %#x.\n", hr); + return hr; + } + } + else + { + if (FAILED(hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory))) + { + WARN("Failed to create dxgi factory, hr %#x.\n", hr); + return hr; + } + + switch (driver_type) + { + case D3D10_DRIVER_TYPE_WARP: + FIXME("WARP driver not implemented, falling back to hardware.\n"); + case D3D10_DRIVER_TYPE_HARDWARE: + { + if (FAILED(hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter))) + { + WARN("No adapters found, hr %#x.\n", hr); + IDXGIFactory_Release(factory); + return hr; + } + break; + } + + case D3D10_DRIVER_TYPE_NULL: + FIXME("NULL device not implemented, falling back to refrast.\n"); + /* Fall through, for now. */ + case D3D10_DRIVER_TYPE_REFERENCE: + { + HMODULE refrast; + + if (!(refrast = LoadLibraryA("d3d10ref.dll"))) + { + WARN("Failed to load refrast, returning E_FAIL.\n"); + IDXGIFactory_Release(factory); + return E_FAIL; + } + hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter); + FreeLibrary(refrast); + if (FAILED(hr)) + { + WARN("Failed to create a software adapter, hr %#x.\n", hr); + IDXGIFactory_Release(factory); + return hr; + } + break; + } + + case D3D10_DRIVER_TYPE_SOFTWARE: + { + if (!swrast) + { + WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n"); + IDXGIFactory_Release(factory); + return E_FAIL; + } + if (FAILED(hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter))) + { + WARN("Failed to create a software adapter, hr %#x.\n", hr); + IDXGIFactory_Release(factory); + return hr; + } + break; + } + + default: + FIXME("Unhandled driver type %#x.\n", driver_type); + IDXGIFactory_Release(factory); + return E_FAIL; + } + } + + FIXME("Ignoring feature level %s.\n", debug_d3d10_feature_level(hw_level)); + + hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, (ID3D10Device **)device); + IDXGIAdapter_Release(adapter); + IDXGIFactory_Release(factory); + if (FAILED(hr)) + { + WARN("Failed to create a device, hr %#x.\n", hr); + return hr; + } + + TRACE("Created device %p.\n", *device); + + return hr; +} diff --git a/dlls/d3d10_1/version.rc b/dlls/d3d10_1/version.rc new file mode 100644 index 00000000000..1e3039c3ea6 --- /dev/null +++ b/dlls/d3d10_1/version.rc @@ -0,0 +1,26 @@ +/* + * Copyright 2014 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define WINE_FILEDESCRIPTION_STR "Wine Direct3D" +#define WINE_FILENAME_STR "d3d10_1.dll" +#define WINE_FILEVERSION 6,2,9200,16492 +#define WINE_FILEVERSION_STR "6.2.9200.16492" +#define WINE_PRODUCTVERSION 6,2,9200,16492 +#define WINE_PRODUCTVERSION_STR "6.2.9200.16492" + +#include "wine/wine_common_ver.rc"