From d790be79d70e44d1860985b4f0d81547d222c358 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Tue, 15 Feb 2011 19:07:54 +0100 Subject: [PATCH] d3dcompiler/tests: Add reflection test. --- dlls/d3dcompiler_43/tests/Makefile.in | 3 +- dlls/d3dcompiler_43/tests/reflection.c | 130 +++++++++++++++++++++++++ 2 files changed, 132 insertions(+), 1 deletion(-) create mode 100644 dlls/d3dcompiler_43/tests/reflection.c diff --git a/dlls/d3dcompiler_43/tests/Makefile.in b/dlls/d3dcompiler_43/tests/Makefile.in index 268c0670d21..5c2bed85a99 100644 --- a/dlls/d3dcompiler_43/tests/Makefile.in +++ b/dlls/d3dcompiler_43/tests/Makefile.in @@ -4,6 +4,7 @@ IMPORTS = d3dcompiler d3d9 d3dx9 user32 C_SRCS = \ asm.c \ blob.c \ - hlsl.c + hlsl.c \ + reflection.c @MAKE_TEST_RULES@ diff --git a/dlls/d3dcompiler_43/tests/reflection.c b/dlls/d3dcompiler_43/tests/reflection.c new file mode 100644 index 00000000000..b48f3c80187 --- /dev/null +++ b/dlls/d3dcompiler_43/tests/reflection.c @@ -0,0 +1,130 @@ +/* + * Copyright 2010 Rico Schüller + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Nearly all compiler functions need the shader blob and the size. The size + * is always located at DWORD #6 in the shader blob (blob[6]). + * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect + */ + +#define COBJMACROS +#include "initguid.h" +#include "d3dcompiler.h" +#include "wine/test.h" + +/* includes for older reflection interfaces */ +#include "d3d10.h" +#include "d3d10_1shader.h" + +/* + * This doesn't belong here, but for some functions it is possible to return that value, + * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx + * The original definition is in D3DX10core.h. + */ +#define D3DERR_INVALIDCALL 0x8876086c + +/* + * fxc.exe /E VS /Tvs_4_0 /Fx + */ +#if 0 +float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION +{ + return position; +} +#endif +static DWORD test_reflection_blob[] = { +0x43425844, 0x77c6324f, 0xfd27948a, 0xe6958d31, 0x53361cba, 0x00000001, 0x000001d8, 0x00000005, +0x00000034, 0x0000008c, 0x000000e4, 0x00000118, 0x0000015c, 0x46454452, 0x00000050, 0x00000000, +0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, +0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, +0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038, +0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, +0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300, 0x49534f50, 0x4e4f4954, +0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, +0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, +0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, +0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, +0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, +0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, +0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, +0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, +}; + +static void test_reflection_references(void) +{ + HRESULT hr; + ULONG count; + ID3D11ShaderReflection *ref11, *ref11_test; + ID3D10ShaderReflection *ref10; + ID3D10ShaderReflection1 *ref10_1; + + hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); + ok(hr == S_OK, "D3DReflect failed, got %x, expected %x\n", hr, S_OK); + + hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D11ShaderReflection, (void **)&ref11_test); + ok(hr == S_OK, "QueryInterface failed, got %x, expected %x\n", hr, S_OK); + + count = ref11_test->lpVtbl->Release(ref11_test); + ok(count == 1, "Release failed %u\n", count); + + hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&ref10); + ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x\n", hr, E_NOINTERFACE); + + hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); + ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x\n", hr, E_NOINTERFACE); + + count = ref11->lpVtbl->Release(ref11); + ok(count == 0, "Release failed %u\n", count); + + /* check invalid cases */ + hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection, (void **)&ref10); + ok(hr == E_NOINTERFACE, "D3DReflect failed, got %x, expected %x\n", hr, E_NOINTERFACE); + + hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1); + ok(hr == E_NOINTERFACE, "D3DReflect failed, got %x, expected %x\n", hr, E_NOINTERFACE); + + hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1); + ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); + ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL); + + /* returns different errors with different sizes */ + hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); + ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DReflect(test_reflection_blob, 32, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); + ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL); + + hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); + ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL); + + hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D11ShaderReflection, (void **)&ref11); + ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DReflect(test_reflection_blob, 32, &IID_ID3D11ShaderReflection, (void **)&ref11); + ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL); + + hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D11ShaderReflection, (void **)&ref11); + ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL); +} + +START_TEST(reflection) +{ + test_reflection_references(); +}