d3d10core/tests: Initialize buffer data in test_copy_subresource_region().
This test fails randomly on Windows 10 with AMD GPU. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6859,7 +6859,8 @@ static void test_copy_subresource_region(void)
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ID3D10Device_PSSetSamplers(device, 0, 1, &sampler_state);
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ID3D10Device_PSSetShader(device, ps);
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dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL);
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memset(float_colors, 0, sizeof(float_colors));
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dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors);
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ID3D10Device_PSSetConstantBuffers(device, 0, 1, &dst_buffer);
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