d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -937,7 +937,6 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
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D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
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D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
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D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
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D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
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{
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{
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struct wined3d_resource *sub_resource;
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struct wined3d_resource_desc desc;
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struct wined3d_resource_desc desc;
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struct d3d8_surface *surface_impl;
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struct d3d8_surface *surface_impl;
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struct wined3d_texture *texture;
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struct wined3d_texture *texture;
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@ -969,8 +968,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
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return hr;
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return hr;
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}
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}
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sub_resource = wined3d_texture_get_sub_resource(texture, 0);
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surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
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surface_impl = wined3d_resource_get_parent(sub_resource);
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surface_impl->parent_device = &device->IDirect3DDevice8_iface;
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surface_impl->parent_device = &device->IDirect3DDevice8_iface;
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*surface = &surface_impl->IDirect3DSurface8_iface;
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*surface = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*surface);
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IDirect3DSurface8_AddRef(*surface);
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