wined3d: Get rid of the "format_count" field from struct wined3d_adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2513,7 +2513,6 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int o
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adapter->luid.HighPart, adapter->luid.LowPart, adapter);
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adapter->formats = NULL;
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adapter->format_count = 0;
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if (wined3d_creation_flags & WINED3D_NO3D)
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return wined3d_adapter_no3d_init(adapter);
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@ -1993,8 +1993,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
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struct wined3d_format *format;
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unsigned int i, j;
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adapter->format_count = WINED3D_FORMAT_COUNT;
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if (!(adapter->formats = heap_calloc(adapter->format_count
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if (!(adapter->formats = heap_calloc(WINED3D_FORMAT_COUNT
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+ ARRAY_SIZE(typeless_depth_stencil_formats), sizeof(*adapter->formats))))
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{
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ERR("Failed to allocate memory.\n");
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@ -2728,7 +2727,7 @@ static void init_format_fbo_compat_info(const struct wined3d_adapter *adapter,
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if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
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{
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for (i = 0; i < adapter->format_count; ++i)
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for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
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{
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BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
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struct wined3d_format *format = &adapter->formats[i];
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@ -2842,7 +2841,7 @@ static void init_format_fbo_compat_info(const struct wined3d_adapter *adapter,
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gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
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}
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for (i = 0; i < adapter->format_count; ++i)
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for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
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{
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struct wined3d_format *format = &adapter->formats[i];
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@ -3621,7 +3620,7 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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format_set_flag(format, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET);
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}
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for (i = 0; i < adapter->format_count; ++i)
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for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
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{
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struct wined3d_format *format = &adapter->formats[i];
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@ -3756,7 +3755,7 @@ static void init_format_gen_mipmap_info(const struct wined3d_adapter *adapter,
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if (!gl_info->fbo_ops.glGenerateMipmap)
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return;
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for (i = 0; i < adapter->format_count; ++i)
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for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
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{
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struct wined3d_format *format = &adapter->formats[i];
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@ -3913,7 +3912,7 @@ static void init_format_depth_bias_scale(struct wined3d_adapter *adapter,
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const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
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unsigned int i;
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for (i = 0; i < adapter->format_count; ++i)
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for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
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{
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struct wined3d_format *format = &adapter->formats[i];
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@ -2665,7 +2665,6 @@ struct wined3d_adapter
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LUID luid;
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struct wined3d_format *formats;
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unsigned int format_count;
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const struct wined3d_vertex_pipe_ops *vertex_pipe;
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const struct fragment_pipeline *fragment_pipe;
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